KCarver Posted November 8, 2014 Share Posted November 8, 2014 Between three sources I have most of outfits except missing a few armors and a bunch of clothes/robes that I can alter the mesh structure through Caliente's Bodyslide and Outfit Studio. After hours and hours of learning and working with Blender, Caliente's NifCleaner and Outfit Studio, I have been able to increase the polygon count in Blender, export it, "clean" the .nif with NifCleaner and open in game and Outfit Studio, my problem: the outfit is made of skin.I followed the video tutorial: Import .nif with proper settings, delete skeleton, clear parent, increase polygon count, saved UV face layout, created and applied new material (from 0 to 1), added texture (image), mapped to UV, loaded the saved UV face layout (.tga), imported the same .nif again and checked off (import skeleton only + parent selected), exported the .nif with the settings shown.Then I opened with NifCleaner, selected "clean", opened in Outfit Studio: increased polygon count was there but texture was as skin, also opened in game anyways and results were same. Link to comment Share on other sites More sharing options...
Recommended Posts