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Persistant Super Mutant Crashing


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Hi, I just started another moderately modded play through of FO3, similar mods to my last play through excluding CASM and GNR enhanced.

 

Here's the issue; when I reach the farragut west metro station and have that first scripted super mutant encounter, if I attack them and end up killing them, my game straight up crashes no CTD. I did the usual reload/restart, wait 3 days in non-npc area, it's still happening. I decided to leave them alone and moved up to that small super mutant outpost near the anchorage memorial, try killing the centaurs or the super mutant, exact same thing. I even console spawned different types of mutants outside vault 101, crashes every time. Note this does not happen with any NPC that is not marked as a super mutant.

 

Before you suggest MMM might be causing it, I don't have it.

 

If anyone could help it would be greatly appreciated.

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Sure:

 

  • Fallout3.esm Active
  • Anchorage.esm Active
  • ThePitt.esm Active
  • BrokenSteel.esm Active
  • PointLookout.esm Active
  • Zeta.esm Active
  • Unofficial Fallout 3 Patch.esm Version 1.8 Active
  • CRAFT.esm Active
  • CALIBR.esm Version 1.4 Active
  • ArefuExpandedByAzar.esm Active
  • FO3 Wanderers Edition - Main File.esm Version 6.03 Active
  • DCInteriors_ComboEdition.esm Version 2.9.1 Active
  • RH_IRONSIGHTS.esm Active
  • FO3 Wanderers Edition - Alternate Travel.esp Active
  • CASM.esp Active
  • RH_IronSights_Basic_VanillaPlugin.esp Active
  • RH_IronSights_Basic_AnchoragePlugin.esp Active
  • RH_IronSights_Basic_PittPlugin.esp Active
  • RH_IronSights_Basic_BrokenSteelPlugin.esp Active
  • RH_IronSights_Basic_PointLookoutPlugin.esp Active
  • RH_IronSights_Basic_ZetaPlugin.esp Active
  • RH_IronSights_Pitt_NewRifleSights.esp Active
  • RH_IronSights_RemoveReticule.esp Active
  • RH_IronSights_PL_NewItems.esp Active
  • ArefuExpandedByAzar-Radio.esp Active
  • GNR Enhanced.esp Active
  • BusworldV1.05d.esp Active
  • FO3 Wanderers Edition - Main File.esp Version 6.03 Active
  • FO3 Wanderers Edition - DLC Anchorage.esp Active
  • FO3 Wanderers Edition - DLC The Pitt.esp Active
  • FO3 Wanderers Edition - DLC Broken Steel.esp Version 6.03 Active
  • FO3 Wanderers Edition - DLC Point Lookout.esp Active
  • FO3 Wanderers Edition - DLC Mothership Zeta.esp Active
  • FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Version 6.0 Active
  • FO3 Wanderers Edition - Optional Restore Tracers.esp Version 6.0 Active
  • FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Active
  • RH_FWE_Bridge.esp Active
  • WeaponModKits.esp Active
    • WeaponModKits - FWE Master Release.esp Version 1.1.9+ Active
  • WeaponModKits - OperationAnchorage.esp Version 1.1.9+ Active
  • WeaponModKits - ThePitt.esp Version 1.1.9 Active
  • WeaponModKits - BrokenSteel.esp Version 1.1.9+ Active
  • WeaponModKits - PointLookout.esp Version 1.1.9+ Active
  • WeaponModKits - Zeta.esp Version 1.1.9+ Active
  • LeatherBackpack - eng.esp Active
  • Water_Tower_Hideout_byOrophin.esp Active
  • Expanding Megaton Mod - Inside - V1.7.esp Active
  • RH_WMK_Bridge.esp Active
  • BottleRefill.esp Active
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Your load order is perfect, I see no troubles here.

  • Test: remove this ,(
  • Unofficial Fallout 3 Patch.esm Version 1.8 Active) move it clean out of the data folder, Go find "cannon foddder" mutants test....
  • Test: remove this, Expanding Megaton Mod - Inside - V1.7.esp Active move it clean out of the data folder, Go find "cannon foddder" mutants test....
  • Questions....

Have you cleaned the data? I ask because cleaning the mods with beta products has produced massive mistakes by users here.

Hold the existing mods / copy them all to a back up folder.

 

study and Identify the exact load order here ,re-install all the mods in this exact sequence and DO NOT clean them...run as normal.

  • Test: Do you understand simple things? IF you cleaned data, DLC data and the mods too? then your the reason the mods are failing.
  • Test: If not, I just told you why.

the only other thing that can cause this issue is a bad install or permissions are set / have been set on "Creatures"

 

kitty

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  • 2 years later...
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