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Potions heal by Percentage (%)

potion potions heal effects immersion useful poison poisons

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#1
Danidragon

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Well,the title is quite self explanatory . It is quite bumming how useless the minor healing potions become later in the game , and it is immersion-breaking . 

Surprised that there is no such mod already . 

Depending on the poison or potion's strenght it would heal/damage 25%/50%/75%/100% .

Example : Minor healing potion heals 25% of health , so it if useful even later in game , and you won't have drink 5 minor ones to heal even less of your health .

Also lingering poisons would like , drain 2% each second for 5 seconds .

I certainly hope this will be realized before TES:VI will be released .


Edited by Danidragon, 03 January 2015 - 02:49 PM.


#2
TheBawb

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I agree. it does get pretty immersion breaking when you have to use, say, 15-20 minor healing potions to restore your health when you reach the higher levels. A potion heal by percentage system is an excellent idea to solve this problem







Also tagged with one or more of these keywords: potion, potions, heal, effects, immersion, useful, poison, poisons

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