Well,the title is quite self explanatory . It is quite bumming how useless the minor healing potions become later in the game , and it is immersion-breaking .
Surprised that there is no such mod already .
Depending on the poison or potion's strenght it would heal/damage 25%/50%/75%/100% .
Example : Minor healing potion heals 25% of health , so it if useful even later in game , and you won't have drink 5 minor ones to heal even less of your health .
Also lingering poisons would like , drain 2% each second for 5 seconds .
I certainly hope this will be realized before TES:VI will be released .
Edited by Danidragon, 03 January 2015 - 02:49 PM.