The purpose of this mod is to provide dynamic seasonal variation to Skyrim. This means changing visual scenery, weather, and what-have-you depending on the in-game calendar.
I'm definitely going to need testers at some point for this mod... Better start getting some people following development now so I can work out the kinks before posting it officially.
I've already gotten a Papyrus script to do the functionality, but it failed in several ways due to the limitations of Papyrus. However, SKSE is giving me that needed functionality. (I'm in the very early stages of the SKSE plugin, so nothing functional there yet.)
This is still in the very early stages, but I am attempting to include things like mod compatibility from the start, so that conflicting textures wouldn't become a user problem, but a developer problem, in a user-patchable way (like PerMa's XML configuration files).
Once I get the framework developed, the hard part will be documenting and choosing the different seasonal variations for the same model, and in which months to use them. I haven't even begun down that path. (I'm doing my devel with a subset of meshes from around the Riverwood/Whiterun area.)