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How to Freeze an Object


Abramul

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Tired of stuff getting knocked out of position, out of a display case, or off of a table? You don't have to put up with it any longer!

Want to build a bridge out of shields? Now you can!

 

Introducing SetRigidBodyMass! Now available in consoles near you!

 

 

 

Notes on use:

--SetRigidBodyMass 0 and SetRigidBodyMass 100 both seem to freeze objects.

--It appears to affect either the base object or perhaps all objects using the mesh. I haven't done enough testing to determine which.*

--It seems that objects CANNOT be unfrozen. Before using this, save your game, and then freeze the object(s) and save again when you're satisfied with the positions.**

--If you freeze an object that's in midair, it falls and freezes when it hits the ground.

 

 

*If someone could determine which is the case, that would be useful

**Again, it would be useful to know whether this is correct. However, I intend to test this myself.

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But don't try it on npc's, or chances are you'll get something like this. o_O

It seems that objects CANNOT be unfrozen.

I think you can, by picking it up.

Want to build a bridge out of shields? Now you can!

Can you stand on them? :P

 

There's also a mod that allows you to freeze/unfreeze/rotate items. It's called Decorator Assistant. It also allows you to freeze items in the air.

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I've done some further experimenting:

--To freeze an object, use SetRigidBodyMass 0. 100 will make an object very difficult to move, but may result in a 'Flubberized' item. I had a Light Iron Shield bouncing around Jensine's Basement for at least 3 minutes.

--I was incorrect regarding all items being affected by use of this command on one of them. But it does seem that there may be a bug that results in this. See next item.

--SetRigidBodyMass 10 generally results in a conveniently-movable item. However, it seems that excessive use on a given item can cause it to be PERMANENTLY locked, so I would recommend just picking it up and dropping it again.

--I mentioned that items will only freeze once they hit the ground. Instead, it would seem that they freeze when their collision box hits something.

 

I have not tried exiting and reentering a cell containing frozen items. My expectation is that:

a) Items will remain frozen OR

b) Items will be unfrozen, but will not move until disturbed, similar to the hovering food sometimes encountered.

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a) Items will remain frozen OR

b) Items will be unfrozen, but will not move until disturbed, similar to the hovering food sometimes encountered.

I tried it, and it remains frozen. My character and all the npc started to bounce (Slightly sink into the ground, and then get back up) when I came back to the cell but that's probably because of the dead npc being sticky there, as shown in my first post.

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