BrownBros Posted January 20, 2016 Share Posted January 20, 2016 Hi everyone, I am trying to make a room which has multiple traps activated. My question regards how I can make the traps activated without having to hit a switch [Player goes into the room and the traps are already set off and cannot be deactivated]. I have a feeling I can easily do this with scripting, but I don't know that much to guarantee it. The specific traps being used are the following: -TrapBladeSwinging01 -TrapDartPortSingle01 - a custom trap that uses Fus Roh Dah. (If anyone can tell me how I can do this too, would also be helpful! Will be trying to do it within the next couple days). Thanks to anyone that can help me! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 21, 2016 Share Posted January 21, 2016 Place a trigger volume box in the room where you want the player to trigger the traps. Add a small script to it that uses the OnTriggerEnter event and Activates the traps. Link to comment Share on other sites More sharing options...
BrownBros Posted January 21, 2016 Author Share Posted January 21, 2016 @IsharaMeradin Thank you, is working out perfectly! Link to comment Share on other sites More sharing options...
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