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Blackskull Keep (WIP)


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So, basically I've been working on this mod for over a year on and off while working on other mods. All in all I have several big projects, this one is the nearest to completion though it still has a bit more work to do but should have a release in the near future unless I have a sudden inclination to add more to it.

 

Most of this time has been spent on retexturing experiments, what works what doesn't and simply learning.

 

Rather than post a epic ammount of up to date screenies I prefer to show a vid,

 

A bit about it: Blackskull Keep is a tower a dungeon purposely hard to navigate and lots to see inside a huge lair brimming with evil magics and a ton of room for your companions,

A place you can lost in and lose track of time in as I plan to have it as magical research facility.

 

http://www.youtube.com/watch?v=gGkjQ-Sz-Cs

Edited by dunmermaiden
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Thanks :D

 

Suggestions for features is always welcome, opinions and ideas as well. I'm not a good scripter but, I can try ( as long as it's real simple feature )

 

Things I am thinking about are a simple research script to learn new spells

 

Some slaves to scrub the floors when told to.

 

A guard captain to give orders to

 

A summoning room to summon minions, maybe a skelly army depends on my scripting there.

 

A quest to aquire this.

 

A script to enable boat travel between places

 

I will need to learn more, hopefully I can get these things made.

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Thanks :D

 

Suggestions for features is always welcome, opinions and ideas as well. I'm not a good scripter but, I can try ( as long as it's real simple feature )

 

Things I am thinking about are a simple research script to learn new spells

 

Some slaves to scrub the floors when told to.

 

A guard captain to give orders to

 

A summoning room to summon minions, maybe a skelly army depends on my scripting there.

 

A quest to aquire this.

 

A script to enable boat travel between places

 

I will need to learn more, hopefully I can get these things made.

 

 

I would be more than happy to help you with scripting http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

 

 

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Looks nice! Usually when people try retexturing common intterior buildings to look like Oblivion architecture, but the textures you used don't clash with the architecture!

 

One thing I noticed: At 1:40 in the video, the window looks a bit misaligned. The UV map might need some tweaking.

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Thanks :D

 

Suggestions for features is always welcome, opinions and ideas as well. I'm not a good scripter but, I can try ( as long as it's real simple feature )

 

Things I am thinking about are a simple research script to learn new spells

 

Some slaves to scrub the floors when told to.

 

A guard captain to give orders to

 

A summoning room to summon minions, maybe a skelly army depends on my scripting there.

 

A quest to aquire this.

 

A script to enable boat travel between places

 

I will need to learn more, hopefully I can get these things made.

 

 

I would be more than happy to help you with scripting http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

 

Cool thanks!

 

@Uberman I already tweaked it lots trying to get it to sit right, the trouble is all the windows in that room are in one texture uv map and 1 of them is aligned differently to the others. Thus making it almost impossible to get a even feel.

Edited by dunmermaiden
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If you select one of the verts of the problematic section in UV edit, and then right-click and use 'select connected', you'll be able to move about just that bit. Unless you already did that.

 

Alonso does scripting?! Dang, yo.

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If you select one of the verts of the problematic section in UV edit, and then right-click and use 'select connected', you'll be able to move about just that bit. Unless you already did that.

 

Alonso does scripting?! Dang, yo.

 

I was very good at the CS , then I turned to modeling weapons and creatures ;D

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If you select one of the verts of the problematic section in UV edit, and then right-click and use 'select connected', you'll be able to move about just that bit. Unless you already did that.

 

Alonso does scripting?! Dang, yo.

 

I hadn't tried that, I'll give it a go, thanks :thumbsup:

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