I am trying to retexture a static mesh in Nifskope. Despite creating a normalmap and using the right compression, Nifskope continuously throws out an error "link points to wrong block type" and then highlights BsLightingShaderProperty. It also does this every time I try to simply resize a static object. Strangely, I managed to resize one object, yet when I try to repeat the exact same steps again it consistently throws out this error.
Another thing to note is that when I load them up in the CK, I get a red and white exclamation error marker. I rescaled a skull, and that worked, but trying to rescale anything else doesn't work. I don't know what's going on.
Could my Nifskope be bugged? Or am I making a mistake? PLEASE help me, I really need to get this sorted out.
Edited by ScarletPox, 24 March 2016 - 11:35 PM.