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ScarletPox

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Everything posted by ScarletPox

  1. Turns out I was making a mistake and was just panicking like an idiot. All I had to do was refresh the creation kit. :laugh: :blush:
  2. Hello. I am trying to retexture a static mesh in Nifskope. Despite creating a normalmap and using the right compression, Nifskope continuously throws out an error "link points to wrong block type" and then highlights BsLightingShaderProperty. It also does this every time I try to simply resize a static object. Strangely, I managed to resize one object, yet when I try to repeat the exact same steps again it consistently throws out this error. Another thing to note is that when I load them up in the CK, I get a red and white exclamation error marker. I rescaled a skull, and that worked, but trying to rescale anything else doesn't work. I don't know what's going on. Could my Nifskope be bugged? Or am I making a mistake? PLEASE help me, I really need to get this sorted out.
  3. I have a question. I created a custom interior cell and gave it a custom ambient sound. I converted the file properly, named it correctly, created a sound descriptor, set it to loop blah blah blah... When I first enter a cell in my custom interior the sound plays fine, loops fine, and doesn't go wrong. When I reload a save made in that cell however, the sound doesn't play. If I leave that cell and enter another, then re-enter that cell, then the sound starts playing again. Why is this happening, and how can I fix it? I asked before but didn't get a decent answer.
  4. Hello, I really want to do some 3D modelling but I'm having trouble setting Blender up properly. First of all, I need to import FBX files into it and export them as NIFs but only newer versions of Blender can get FBX files imported into it, yet only the older versions can export as NIFs! :confused: I need to know how to import FBX files and export them as NIFs. Also, I need to know how to scale static objects beyond the 10.0 limit. I know that this can be done in NifSkope but I encountered a problem, which is that when I scale a human skull for example to say 400 (I don't think the number matters really it happens with any value I think, although I could be wrong) and then put it in the creation kit, it doesn't scale properly and basically behaves as if it wasn't modified at all. This is also when I create a new form, not using an existing one. PLEASE HELP!
  5. Sorry to necro this thread but I scaled an object in nifskope and when i put it in the creation kit it didn't scale to the size i wanted, remaining instead at the size of the object before I rescaled it in nifskope.
  6. I have a question. I created a custom interior cell and gave it a custom ambient sound. I converted the file properly, named it correctly, created a sound descriptor, set it to loop blah blah blah... When I first enter a cell in my custom interior the sound plays fine, loops fine, and doesn't go wrong. When I reload a save made in that cell however, the sound doesn't play. If I leave that cell and enter another, then re-enter that cell, then the sound starts playing again. Why is this happening, and how can I fix it?
  7. Oh look, another person with skimpy clothing mods installed. I really don't want to look like a troll, but come on, you come on here and start showing off your perved up Skyrim. Bad taste. Anyway your lighting looks good. But all the women walking around in goddamn bikinis, gah... I'm triggered. :dry:
  8. I've created a custom interior cell and added custom ambient sounds to the cell as well as music. When I load a save in that cell the first time, the ambient sound plays fine and loops fine, however, if I reload the same save again, like if I die and reload a previous save made in that cell, the sound doesn't play at all. However, if I change cells after the sound stops working, like entering a different cell then re-entering the previous one, then the sound starts playing again. My question is, how do I make it so that the ambient sound plays every time I load that cell, instead of only the first time as it seems to be doing at the moment? I've converted the sound file properly, it's mono, has _LP at the end of the filename, is 48000hz, etc. I just need to solve this, so please help.
  9. Right thanks, stupid buggy game... :dry:
  10. Hello, I am encountering what would appear to be a bug when I try to switch weapons using the favourites menu. It only appears to happen if I swap weapons many times very quickly. Here's the scene: I am fighting an extremely tough and strong enemy and I have to keep swapping to Paralyze then back to my weapons, then back to Paralyze, then back to my weapon, in order to keep it CCed and unable to hit me (this enemy is part of a mod I am making). Eventually after I try to swap to my weapon or to a spell my character's arms freeze and doesn't draw any weapon or spell, and I can't attack either. If I change weapons again it still doesn't draw the weapon. If I unequip all my weapons and spells so that my character is unarmed, my character can't attack when I press the attack button - it basically becomes frozen, but I can still move around. It persists also even if I "sheathe" my weapon or lower my fists. I'm wondering what is causing this to happen? As it stands it completely breaks my game and causes me to die.
  11. That tutorial is terrible, he doesn't even explain all the syntax. For someone new to scripting it's impossible to understand. He doesn't explain how the script works, he just assumes the person watching already has knowledge of what all the syntax means. I found these ones to be better since he goes into great detail to explain what the different variables etc. mean:
  12. Hello esteemed forum-goers, I am making a dungeon mod and I want to add a few things, but they require scripting. I was wondering how I would go about adding custom sound files to play using a script when I draw my weapon? Another thing I was wondering is what kind of script would I need to create in order to play custom sound files when walking through a trigger box (for example) only once per dungeon reset? The thing is I am not very good at scripting but I need these scripts in my mod... any help would be appreciated, thanks. I really don't see how I can script when I am no good at mathematics or algebra. I really want to create my own scripts and I keep trying to learn but I just can't get my head around it. I started watching a tutorial about scripting and one of the first things he said is "Algebra and Arithmetic skills are a must" well that's my mod down the drain in that case. I really want to make this mod and I am committed and dedicated but how am I supposed to do scripting when my mindset and skills are completely opposite to those required for scripting? I'm a more creative sort of person. I do writing etc. And when I look at scripts my head spins. So I hope you can see I am in a bit of a pickle and I do need someone to help me with scripting, at least giving me some guidelines or a walkthrough, or a better way of explaining it.
  13. I am making a dungeon mod and I created a custom acoustic space and attached a sound file to it. When I enter the game, the sound file plays fine and loops correctly, however, when I load game to a save where my character is in the same cell as it was before I loaded, the ambient sound does not play at all. I need to fix this for my mod, but I don't know the cause of this issue since I've set everything up correctly (to my knowledge, I may be wrong and I could have missed something). Any help would be appreciated.
  14. OMG thanks for the help cloudedtruth, it finally works! Hooray! :laugh:
  15. Ok so I just made the changes you suggested and guess what? It still doesn't work! :sad: Although I did notice that the game "stuttered" when I initiated combat with the NPC which is when he's supposed to say the line since it's Detection Could it be something with the actual NPC that's causing the problem? Here are screens of the quest: http://imgur.com/a/Sj4fj
  16. I created a quest, I created a new Sound Descriptor, a new Voice Type, I set a condition in the quest for the npc in question to use the file, I converted the wav into xwm and put it in the right directory also renamed it to what the CK generated (data/sound/voice/modname/npcname) I made sure it was the right bitrate and mono etc. Maybe it's noteworthy that this isn't specifically for a Quest but simply for combat dialogue like for Detection, Taunts etc. However it still doesn't work, I don't know what's gone wrong. I did create the NPC from scratch, it's not a duplicate if that matters. I know I'm going wrong somewhere but I don't know where. Also this is the first quest I've ever made, so I may have done something wrong. EDIT: I also used TES5Edit to add an SEQ file and it still didn't work lol.
  17. But what if you are using files that already exist? Like if I have a voice recording I want to use that I didn't record with the CK, then how do I get a custom NPC to use that file? All the guides online talk about using the CK recorder to make the file.
  18. I am trying to add some custom voice files to a specific NPC for Detection. I have created a quest, and now I need to rename the files to fit Skyrim's naming conventions. How should I name the files? Furthermore, what are the naming conventions in general? I searched the internet for a while but I found nothing, just other unrelated issues. Please help.
  19. How do you name the files? What are the naming conventions?
  20. I just tried that and it was the same as before, the objects were still jumbled up.
  21. Hmm I will try that out and see if it changes anything.
  22. Hello. I am making a dungeon mod based on Naxxramas from WoW, but I am having a problem that is preventing me from progressing further with its development. The problem is this: I place objects in the CK and in the game they are not where I placed them, even though the CK window shows that the objects are there, and every time I load the file in the CK the objects are where I put them. However when I enter Skyrim the objects are jumbled up all over the place in random places. Here are some pictures demonstrating the problem: In CK: http://imgur.com/8tSenNp In Skyrim: http://imgur.com/XkiSCB9 I initially thought the file was corrupted so I loaded up a backup from before a crash, however the same issue persists in both the backup and most recent version. Please help.
  23. Hello, I am having some weird issues with the Creation Kit. I am creating a dungeon mod based on Naxxramas. I am trying to build a room and place NPCs but some strange things keep happening and it's probably best I use screenshots to show the issue since it can't really be explained. The first issue is that I have given two test npcs weapons and armour etc. and they equip the weapons as if they are unarmed and do not hold the swords as they should, as you can see in this screenshot. http://i.imgur.com/zvZwY9A.jpg The second issue is that I am trying to create a room and it keeps placing the objects that I have placed in a completely different location when I load the game, it's one way in the CK and another way in the game! Here are some screenshots. This is the room in the Creation Kit: http://i.imgur.com/Xf2B8Mi.jpg This is the "room" in the game, in a completely different location, all jumbled up: http://i.imgur.com/k85sYMF.jpg It's also doing this with a few grates I placed as well, here they are in the Creation Kit: http://i.imgur.com/vRDW5MQ.jpg And in the game: http://imgur.com/HY62LEd,SGWuqWs#0 Another issue is that I created some new roombounds and portals and they don't appear in the game and I can't see past a certain point in the dungeon because of it. Hopefully these issues are really easy to fix and it turns out i'm making a simple error, but I don't know what is causing it so here I am.
  24. Ah this is helpful... however I'm a little bit stuck on the collision part, I used NIFUtils ChunkExtract on the NIF... but it says "No chunks found", what should I do?
  25. I tried this and it didn't really help. I couldn't get past the first step since all the options listed in the guide aren't even there for me.
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