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Immense Mods


fool999

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1. Perk overhaul.



I feel the perks in fallout 4 are streamlined to the core, everything is so positive and dull, I would love to see the return of benefits/penalties perks from the previous fallout games, such as 'four eyes' which grants 2 perception when wearing glasses and -1 whilst not or 'claustrophobic' which +1 to all stats when outdoors and -1 when indoors.



I wouldnt mind to rewrite the perks myself if someone could script it for me.



I have few basic unpolished ideas in mind, one of them is 'alcoholic' under the endurance tree.



'level one alcoholic,' level requirements: #endurance and consume 100 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, movement and vision penalty, increase withdraw penalty.


'level two alcoholic,' level requirements: #endurance and consume 500 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove vision penalty, increase withdraw penalty (+ occasional vomiting and wake up at random locations).


'level three alcoholic,' level requirements: #endurance and consume ### bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove movement and vision penalty, increase withdraw penalty (+ frequent vomiting and wakes up at random locations)



2. Drug and Alcohol tweak



My character is a drug and alcohol abusive badass, and it is to my great annoyance that i cant hotkey all the alcohol in my bag. We need a mod that bundles all the alcohols together and a further script to tweak player character with certain drug addictions to take those substances when in withdrawal.



3. Dismiss story companions back to their original town/location



I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner.



4. Weapon display



With the upcoming survival mode overhaul, our ability to carrying multiple weapons will be severely limited (adding ammo weights), thus it would be logical to carry only few weapons at once. A main weapon (rifle or rocket launcher etc), a side arm and a melee weapon will suffice. I would love to see a holster mod that can display those weapon with motions.



5. Remove dead body from settlement



Not sure if this is a bug or omission, but it needs to get fixed.



6. Auto loot robots



With the DLC introducing many robots with great carrying capacity, i feel there is the need for an auto looting mod that picks up useful junks for our conveniences.



Edit: 7. Body varieties (height, weight, skin texture)


Not sure if this is possible, but if so, please!


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3. Dismiss story companions back to their original town/location

I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner.

 

Check this out: http://forums.nexusmods.com/index.php?/topic/3813430-companions-go-home/

 

Also, this might be better posted in "Mod Requests"

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... It's possible to dismiss companions home in the vanilla game. You hit Tab when choosing where to send them

 

For most players, me included, that only works if you haven't already sent them to a settlement. If you have, tabbing out of the location dialogue just sends 'em back to the last settlement they resided at. Hence the popularity of the Companions Go Home mod.

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