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fool999

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  1. Hi all, I have using ENB Cathedral weather with the following mods: Tamriel Master Lights.esp Embers XD.esp Enhanced lights and FX. How do i disable the dynamic shadow effect that dance around the firepits? I think the shadow is eating alot of my FPS. Many thanks in advance.
  2. Hi all, Im trying to replace the default skins of some heroes with the more provocative player made ones. Such as the offering class as a replacement for abomination. https://www.nexusmod...geon/mods/222/? I made numerous adjustments: renaming all the files within the 'heroes\offering\offering_A\anim' folder to march the files in 'heroes\abomination\abomination_D\anim' and matching the files within 'heroes\offering\anim' to 'heroes\abomination\anim' as well as 'heroes\abomination\fx' yet, ofcourse i was being naive to think this might just be that simple lol. although all the animation seems fine, yet the outcome of my labour produced the following: Could anyone please point out my faults? Many thanks in advance. [sOLVE!]
  3. Hi, there are plenty of mods that brings new armor looks into the game, is it not possible to integrate more feminine faces and amours? Cheers.
  4. A mod that has radiation gradually change the player into ghouls in stages. reversible when visiting doctors. 25% rads 1st stage occurs 50% second stage occurs 75% third stage 100% you are a ghoul! (reversible only by visiting the surgeon in diamond city) and in survival mode, cannibalism with its Dark Craving status should also have similar visual degenerating effects. Also, can we please get a mannequin mode like the one in skyrim that can be used to display/unequip our armour, it is very good, weird that Bethesda didnt include it in the first place. Thanks!
  5. Some very large settlements should be able to support and supply other settlements with reinforcements or patrols.
  6. 1. Perk overhaul. I feel the perks in fallout 4 are streamlined to the core, everything is so positive and dull, I would love to see the return of benefits/penalties perks from the previous fallout games, such as 'four eyes' which grants 2 perception when wearing glasses and -1 whilst not or 'claustrophobic' which +1 to all stats when outdoors and -1 when indoors. I wouldnt mind to rewrite the perks myself if someone could script it for me. I have few basic unpolished ideas in mind, one of them is 'alcoholic' under the endurance tree. 'level one alcoholic,' level requirements: #endurance and consume 100 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, movement and vision penalty, increase withdraw penalty. 'level two alcoholic,' level requirements: #endurance and consume 500 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove vision penalty, increase withdraw penalty (+ occasional vomiting and wake up at random locations). 'level three alcoholic,' level requirements: #endurance and consume ### bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove movement and vision penalty, increase withdraw penalty (+ frequent vomiting and wakes up at random locations) 2. Drug and Alcohol tweak My character is a drug and alcohol abusive badass, and it is to my great annoyance that i cant hotkey all the alcohol in my bag. We need a mod that bundles all the alcohols together and a further script to tweak player character with certain drug addictions to take those substances when in withdrawal. 3. Dismiss story companions back to their original town/location I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner. 4. Weapon display With the upcoming survival mode overhaul, our ability to carrying multiple weapons will be severely limited (adding ammo weights), thus it would be logical to carry only few weapons at once. A main weapon (rifle or rocket launcher etc), a side arm and a melee weapon will suffice. I would love to see a holster mod that can display those weapon with motions. 5. Remove dead body from settlement Not sure if this is a bug or omission, but it needs to get fixed. 6. Auto loot robots With the DLC introducing many robots with great carrying capacity, i feel there is the need for an auto looting mod that picks up useful junks for our conveniences. Edit: 7. Body varieties (height, weight, skin texture) Not sure if this is possible, but if so, please!
  7. 1. Perk overhaul. I feel the perks in fallout 4 are streamlined to the core, everything is so positive and dull, I would love to see the return of benefits/penalties perks from the previous fallout games, such as 'four eyes' which grants 2 perception when wearing glasses and -1 whilst not or 'claustrophobic' which +1 to all stats when outdoors and -1 when indoors. I wouldnt mind to rewrite the perks myself if someone could script it for me. I have few basic unpolished ideas in mind, one of them is 'alcoholic' under the endurance tree. 'level one alcoholic,' level requirements: #endurance and consume 100 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, movement and vision penalty, increase withdraw penalty. 'level two alcoholic,' level requirements: #endurance and consume 500 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove vision penalty, increase withdraw penalty (+ occasional vomiting and wake up at random locations). 'level three alcoholic,' level requirements: #endurance and consume ### bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove movement and vision penalty, increase withdraw penalty (+ frequent vomiting and wakes up at random locations) 2. Drug and Alcohol tweak My character is a drug and alcohol abusive badass, and it is to my great annoyance that i cant hotkey all the alcohol in my bag. We need a mod that bundles all the alcohols together and a further script to tweak player character with certain drug addictions to take those substances when in withdrawal. 3. Dismiss story companions back to their original town/location I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner. 4. Weapon display With the upcoming survival mode overhaul, our ability to carrying multiple weapons will be severely limited (adding ammo weights), thus it would be logical to carry only few weapons at once. A main weapon (rifle or rocket launcher etc), a side arm and a melee weapon will suffice. I would love to see a holster mod that can display those weapon with motions. 5. Remove dead body from settlement Not sure if this is a bug or omission, but it needs to get fixed. 6. Auto loot robots With the DLC introducing many robots with great carrying capacity, i feel there is the need for an auto looting mod that picks up useful junks for our conveniences. Edit: 7. Body varieties (height, weight, skin texture) Not sure if this is possible, but if so, please!
  8. There is, but its awfully complicated to make it work. http://www.nexusmods.com/fallout4/mods/10317/? GECK is coming out next month, that should give us plenty of good mods in this regard.
  9. True, rockets launcher and any rifles can fall in the same category. I would actually love to see a immersion of weapon carry overhaul that restrict to only carry 1 main weapon, 1 side arms and 1 melee, that would be awesome.
  10. Hi, can we please have a mod that provides immense weapon holsters? the idea is to be allow to carry and display only 1 main weapon, 1 side arm and 1 melee. main weapons: and the side arm and melee around the waists. many thanks
  11. I would totally love to see this get implemented, and i think this idea will goes well with synth techology. It is really a shame for Bethsade to remove the implant feature all together which is not only a step back from previous installments but also displays their slacking off and a waste of opperunty.
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