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Saved institute/brotherhood/railroad


jmsabins

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so my idea for a mod is one that is a bit of a tall order but since the creation kit is out i hope to see this happen at some point

 

 

the mod idea is being able to turn back the damage done in the final few quests of the main story, so for those who dont know, you pick a side institiute, brotherhood, minutemen, or railroad. all but one has you destroying 2 factions in the process. institute kills brotherhood and railroad, railroad kills brotherhood and institute, brotherhood kills railroad and institute, and minutemen kill only the institute.

 

so the idea is that you can PICK any side and finish the game (for me its the brotherhood) but when its all done add the mod and poof all factions exist again. my main reason behind wanting for the mods existence is the fact that if i were to go back to the faction split save id lose a ton of progress roughly (37 hours) ive made in other quests i discovered after the main quest, building up settlements and completely redesigning my supply lines so it wasnt a mess where i cant see any of the settlement cuz of the lines (this alone took like 5 hours tracking down the provisioners). additionally because of the factions now being destroyed it removes areas from the game essentially making a small map even smaller and already limited content even more limited to the side you picked. itd be like skyrim if you took out windhelm and riften in total destruction, youd miss all the things that were once there, all the stores, the followers, and any quests you didnt get at the time. so in my case i cant go back to the railroad and get railroad stealthboys, gauss rifles or their heavy armor with ballistic weave (which is better than brotherhood standard power armor), i also would miss out on repeatable quests like the MILAs and weapons caches, or go to the institute to build in that institute settlement mod and have the ability to arm your settlers with institute weapons from the vendor. For others itd be unable to use the airport full workshop mod, lose all the settlers there that are now the brotherhood friends, being unable to buy power armor from a good source, not being able to use vertibirds anymore(!!!) and not 1 but 2 misc quest that youd pick up just from beating enemies and exploring (blood samples and technical docs)

 

so the main outline would be to restore the areas that are completely destroyed like the prydwen, and MIT in two different versions

A) it restores all factions and i guess makes them all non hostile again like at the point of the split or

B) restores all factions and for the institute/railroad since its only mostly interior cells you could just make the interior cell have non hostile npcs but outside have the synths/railroad people be hostile for more enemies (couldnt really work with brotherhood since they have stores inside and outside of their area).

 

i mean additionally you could have it work like the battle of bunker hill, i alerted all factions to see an all out brawl and since i was friends with everybody i was able to kill ALL the factions involved and have no repercussions to it beyond the people in the area of the same faction turning hostile towards me in just this fight. this however seems a bit much to ask for.

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| Hey there, just to let you know there is already an option (albeit tedious to accomplish) to obtain a "peaceful" ending for the vanilla game. If you follow the instructions in this link, you'll get something kinda similar to what you requested. Though I'll admit, it would be pretty nice to have a mod that was fully scripted to allow us to get a peaceful solution with all four factions. I'd also love an "Independent Commonwealth" option out of Goodneighbor. Hopefully someone will notice or possibly make their own mod like this. Either way, best of luck OP. |

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no you only have one faction destroyed when siding minutemen, im saying a mod where no matter who you choose everybody survives. yeah a peaceful option would be the best but again im waayyyy past the point of picking that option so my mod would work for post game players as well as newcomers.

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