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NocteVagus

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  1. | Hate to bump this, but it's been buried pretty quickly. |
  2. | As Loxly mentioned, Conquest is a pretty great (and immersive) mod that allows you to cook wherever you set up camp. It's the closet thing I've seen thus far to what you're requesting. That being said, I definitely wouldn't mind having a unique item, or a replacer for the hot-plates in the game that allowed players to cook on the go. Could be a pretty useful item for Survival mode. Though maybe limit the types recipes you can create since the hot-plates are pretty small. I also wouldn't mind getting a Food Sanitizer, like we had in F3. Perhaps something similar to the Portable Junk Recycler by Kentington: http://www.nexusmods.com/fallout4/mods/14110 Just pop the contaminated food in it to remove the radiation. Of course that'd be a whole other mod entirely. Regardless, great idea, OP. I fully support this. |
  3. | There's currently two mods that allow the player to have a "mini-Prime" as a companion. The first is literally a minitirized version with full companion traits, including affinity, by Theumer115: http://www.nexusmods.com/fallout4/mods/15446 The second is by "M" (m150), which allows the player craft a "mini-Prime" at the Automatron workshop: http://www.nexusmods.com/fallout4/mods/14519 I haven't personally used the mods myself, but hope it's close enough to what you're looking for. |
  4. | Greetings mod community! While playing through Far Harbor, I noticed a little gem that I'm not sure anyone else has picked up on yet. If you decide to help the Children of Atom, High Confessor Tektus will issue a quest titled "Witch Hunt". Upon completing it, the player receives a pretty unique looking helmet named the Inquisitor's Cowl. While the rest of the Inquisitor pieces are retextured Marine armor, the helmet itself looks nothing like the Marine helmet. It started to bother me because cowl actually looked extremely familiar, but I couldn't place it till a few days ago. The Inquisitor's Cowl looks like a heavily modified (and graphically updated) version of the Hazmat Suit's Darklight Cowl from FNV. The suit first showed up in the Dead Money DLC, being worn by the "Ghost People" of the Sierra Madre, and later appeared as two wearable items in Old World Blues. Here's some images just to refresh your memory: Full Suit, Helmet & Helmet (w. cowl) Now obviously this in no way confirms that they're the exact same helmet, but I think the evidence is pretty clear given the name and remarkably similar features. So onto my actual request. Would someone be willing to create a standalone version (nifscope or a new model) of the original hazmat cowl and suit? Perhaps later on down the line, the suit could have several upgrades for resistances and such (I.e. Working night-vision/pip-light replacer or perception enhancer after adding the sights seen on the IC) at the armor workbench. Along with various skins (CoA, Ghost People, and Military) and variants (ex. Mask without the cowl or air canister under the cowl) which would all be craft-able at the bench as well? Maybe eventually even the iconic Bear-trap Fist could be made seeing as bear-traps appear in Far Harbor. For now though I'd be completely grateful and satisfied with the original suit being created. I apologize for the wall of text, but hopefully you all enjoy the idea. To any mod authors potentially interested feel free to post here, PM me or both. Thank you all for your time, and I look forward to your responses. |
  5. | It's theorized that the Yangtze was actually a captured U.S. submarine used to infiltrate the coast and release it's payload. Especially since it has the exact same design as the nuclear sub seen in Far Harbor. Granted they could've just reused the assets, but it still makes some sense. That being said, I definitely wouldn't mind the inside of it being a furnished with some Chinese weapons, armor/clothes and Intel/notes. |
  6. | Possibly try "Any Mod, Any Weapon" by LucasGod: http://www.nexusmods.com/fallout4/mods/4515/? |
  7. | Aside from potentially creating your own animations (or waiting to see if Nuka World might have one), you could possibly use the flinch or cower animation. As for scripting it or making a sort of "reaction" zone, I wouldn't have a clue unfortunately. Maybe you could repurpose or create something from whatever code causes animal/NPCs to warn you about getting too close to them? That's the best thing I can think of. |
  8. | So glad to hear that DogtoothCG is thinking about potentially creating this masterpiece. If you or DogtoothCG haven't already, perhaps try reaching out to Zerahoc? They might be willing to do a quick sketch to show the rest of the PA's design or at least give an explanation as to what the rest of the armor would look like. @Pilk, would you be able to just use the material from Maxson's coat? It looks fairly similar. |
  9. | While I've yet to read through the fanfiction, I'd love to visit a "modern day" Alaska. To be able to visit the war torn coast and mountains of Anchorage, littered with Pre-War US and Chinese debris, hidden technologies and dangers that may have never made it to the battlefield. The massive oil pipelines and refineries, along with old holotapes and other forms of media describing the wars effect on both the local residents and of people they knew in Canada. So many possibilities. The biggest issue I believe you'd come across is gaining the rights to use the author's content to create said mod. If you haven't already Id suggest reaching out to them, to see if you'd be able to utilize their ideas or even have them join you in working on the mod's story/settings. Would this be a standalone story with a brand new protagonist (similar to Project Brazil), or would the Sole Survivor somehow end up making their way to Alaska? While I currently don't have any experience modding (working on upgrading my computer to be better than F4's requirements. Also messing around with Blender.), I wouldn't mind helping fashion the story a bit. Either way best of luck OP. |
  10. | Totally, Mr. Cuddlesworth and Steve need to try out these new paint jobs. |
  11. | Currently the closest thing we have to it is the Psuedo-Chinese Stealth Armor by Pulledtrigger: http://www.nexusmods.com/fallout4/mods/14711 PT's is pretty close to the original as far as stats and cloaking goes, and it even has a nice retexture to match the originals color scheme. Unfortunately there are no mods that have remade the suit from the ground up. Hopefully someone will do so in the near future. |
  12. | If I'm not mistaken, I believe flipdark95 is still working on a set of Institute PA: http://www.nexusmods.com/fallout4/images/15552/ Though they're also working on quite a few other mods, so I'm not sure when it'll be realeased. Still some pretty interesting ideas OP. Definitely wouldn't mind seeing some of them come to fruition. |
  13. | Oustanding, can't wait to see this mod in action. Looks like you've done an amazing job so far Steel. |
  14. | If I'm not mistaken, that may be Mama Murphy's original "chair". There's concept art of multiple versions of her and the chair. One of them being made out of a Mr. Handy: http://vignette3.wikia.nocookie.net/fallout/images/7/77/Mama_Murphy_concept_art.png/revision/latest?cb=20160104190836 Pardon the long messy link. |
  15. | I believe EdibleGrenade12 is still currently working on a set of Alpha Series Big Daddy (Bioshock 2) inspired Power Armor. They've got some pretty awesome WIP screenshots of the progress made so far. Here's a link to their gallery: http://www.nexusmods.com/fallout4/users/5908849/?tb=images&pUp=1 I'm not sure if anyone else is currently working on Bioshock related content, but I know it's been a highly requested item. Just keep an eye on EG12's work and the rest of the Nexus. Hope that helps. |
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