I made a post about this on the Bethsoft forums, but the thread has kinda gotten bogged down in arguments - and besides, I figure the more people I ask, the better. I'd also like to stress that I'm not planning on removing FDI from the Nexus or anything, I'm just trying to prepare for console ports, and getting stuff to work on the Bethesda platform is part of that.
Anyways, I'm preparing to release FDI on the Bethesda site, but I've hit a snag I can't seem to get around: .strings files, even when included in an archive with an uploaded mod, do not override the .strings files in the Strings folder. Meaning that even if changes are made to .strings files in the archive, it doesn't amount to a thing because the game appears to prioritize the contents of the Strings folder. In any other circumstance this wouldn't be a problem - just put altered .strings in the folder directly - but on the Bethesda platform that obviously isn't an option.
I've taken a look at other mods available on this platform that alter strings of text, but all those alterations seem to be hard-baked into the related .esp rather than using a .strings file.
Is there any way to force the .strings files in a BA2 archive to override those in the Strings folder, as everything else in an archive seems to behave?