CxxProphet Posted June 1, 2016 Share Posted June 1, 2016 (edited) Still get the same msg that the skse memory fix hasn't been added and check to make sure that the memory patch has the exact values which they do. Otherwise add -forcesteamload in the skse start up options for MO users, but I don't know where to go to add that. Edited June 1, 2016 by CxxProphet Link to comment Share on other sites More sharing options...
ironbender800 Posted June 1, 2016 Share Posted June 1, 2016 Did you create an SKSE folder and an SKSE.ini file inside of it? adding the following lines. Once this file is open to be edited, paste in the following: [General]ClearInvalidRegistrations=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256This enables self-healing of rogue updating scripts in saves and the new memory patch.Save and close SKSE.ini then exit explorer. Link to comment Share on other sites More sharing options...
CxxProphet Posted June 1, 2016 Share Posted June 1, 2016 (edited) I've always had skse. Edited June 1, 2016 by CxxProphet Link to comment Share on other sites More sharing options...
cdcooley Posted June 2, 2016 Share Posted June 2, 2016 If you're talking about game crashs at about 3.5GB of main RAM use then there's nothing you can fix. That would be the memory limit for a 32-bit application (with the extra 0.5GB being claimed by MS Windows itself). And unless you're using ENB/ENBoost VRAM will be limited in the same way. In that case you just need to reduce the number of mods you're using. Link to comment Share on other sites More sharing options...
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