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Commonwealth Power.


GTKING1st

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Recently(like an hour ago), i had been thinking about how interesting would it be to have running power throughout Commonwealth, or at the very least the areas surrounding the Mass Fusion Building.

With working Street Lamps and readily accessible power sources.(which had remind me of a Mod a YT i watch used in F3, in which i do not remember the mods name)

 

Straight to the point, A new quest(or Quest Line), or addition. Where you are able to Power up the mass fusion building(or any other Source of Power Generation, large enough to Light up the city. Kinda of Like the Helios One, but different in how it is done) It will be brought on by either NPC's with the technological know how.

 

Or as i though of it at first.

 

an addition to the Beryllium Agitator, (what if instead of giving into the Brotherhood, and institute, you had with help of NPC's-or faction with the people's interest, or mutual benefits.)

 

This is just an idea i had, not so long ago.(and do not know if similar ones exist.)

 

As for negative outcomes, I do not know of any that will go in sync, Except that it would most likely seem to end with a MM end, Unless some find a way story wise. that seems plausible. (if not it would have to without the Agitator, and just the random NPC with the know how.

 

(what i imagined the outcome to be is additional lighting around the city(or entire commonwealth), and possibly a new form of item production, or recharging.)

 

How the idea goes on after(taking a similar sectioned energy choice, or not, or some other form) is up to any one, for i will not be coming back to this post unless i have become curious.

 

(Reminds me of the gunners, may as well create a reason as to why, they are there. i do not remember if the continue to spawn after the Beryllium agitator is removed, but simply saying the facility was locked down, and they are kept out of its reached, may be enough for those who only want a better lit commonwealth)

 

Either way, hope you have a wonderful day.., ^-^

 

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One way to implement this is to add a new settlement item called "Power Substation" or something that you can build after you clear the Mass Fusion building, find the schematics in there, or complete a new quest to power Mass Fusion up. Have it provide 999 power, and cost lots of steel and copper, maybe some other things. I may just look into this, might be what I need to learn modeling and textures.

 

EDIT: Better Idea! Have it so that you have to build a power plant in one of your settlements, then that unlocks the substations for the rest of them!

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One way to implement this is to add a new settlement item called "Power Substation" or something that you can build after you clear the Mass Fusion building, find the schematics in there, or complete a new quest to power Mass Fusion up. Have it provide 999 power, and cost lots of steel and copper, maybe some other things. I may just look into this, might be what I need to learn modeling and textures.

 

EDIT: Better Idea! Have it so that you have to build a power plant in one of your settlements, then that unlocks the substations for the rest of them!

I'm not quite sure what you mean by substations. The other day I did a quick mesh swap of the fusion generator from Wasteland Workshop. It now looks like the generator attached to the top of those "plutonium well" things, you know, the beige turbine looking things. But it is janky as hell and doesn't fit right, have to use Place Everywhere to get it flush with the ground.

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