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Move projectile node?

nifskope projectile node creation kit fo4edit bullet mesh rifle model fallout 4

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#1
Graywolf212

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Sorry, Google comes up with nothing for this so if it is painfully obvious, thank you for answering anyway. I'm trying to move the projectile node on hunting rifle models to be lower.

 

In NifSkope I don't see any projectile nodes in any of the hunting rifle meshes, where can I find it? Or do I have to edit it in FO4Edit? Thanks!



#2
BouBoule201288

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Sorry, Google comes up with nothing for this so if it is painfully obvious, thank you for answering anyway. I'm trying to move the projectile node on hunting rifle models to be lower.

 

In NifSkope I don't see any projectile nodes in any of the hunting rifle meshes, where can I find it? Or do I have to edit it in FO4Edit? Thanks!

 

I remember of a work that I've done on weapons from FO3, 20th century mod. It's old. I've correct many bugs from projectile with FO3edit.

 

What do you want do with the projectile? An effect?


Edited by BouBoule201288, 14 July 2016 - 09:30 PM.


#3
SamFisher338

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The default position is in the receiver mesh, near HuntingRifleReceiver:0 BSTriShape, inside the HuntingRifleReceiver NiNode. Then there's the repositioned location in the various barrel meshes, as a Connect Point, which is in CPA. The latest Nifskope version should allow you to see all these.



#4
BouBoule201288

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The default position is in the receiver mesh, near HuntingRifleReceiver:0 BSTriShape, inside the HuntingRifleReceiver NiNode. Then there's the repositioned location in the various barrel meshes, as a Connect Point, which is in CPA. The latest Nifskope version should allow you to see all these.

Thanks for him, Sam Fisher or Asterix, by Toutatix isn't it.







Also tagged with one or more of these keywords: nifskope, projectile, node, creation kit, fo4edit, bullet, mesh, rifle, model, fallout 4

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