tghsmin Posted July 26, 2016 Share Posted July 26, 2016 I'm playing dawnguard quest, my stage is "Prophet - Deactivate the magic barrier". I have the weystone focus but weystone source not working.. So, I opened the dawngurad.esm and checked DLC1VQ03BarrierPylonScript. (I got the script source from unofficial patch.) event onActivate(objectReference ActivateRef) if (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) > 0 if DLC1VQ03Hunter.isRunning() DLC1VQ03Hunter.setstage(HunterObjectiveStage ) (ActivateRef as Actor).RemoveItem(DLC1VQ03MagicWidget, 1) LowerTheBarrier() In this script, I found (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) returns zero.. I checked property setting for DLC1VQ03MagicWidget is normally configured, I can't understand why this happens... Is there anybody who know the reason? I found same bug at quest "Chasing echoes - Place the ingredients in the vessel", portal vessel is not working.. I'm using steam version. I have mods which use dawnguard.esm Skyrim Project Optimazation - full version skyrim immersive creatures.esp skyrim immersive creatures - dlc2.esp remove interior fog v2 - full version.esp Motal enemies.esp High level enemies - sic.esp serana no hood.esp serana.esp Link to comment Share on other sites More sharing options...
ImmersiveSquirrel Posted November 2, 2016 Share Posted November 2, 2016 I'm having the exact same problem. And since I use none of the mods you use, we can rule them out. Link to comment Share on other sites More sharing options...
Kroekr Posted November 2, 2016 Share Posted November 2, 2016 Did you clean the file by chance? I have gone through that countless times and never had any problems. Not sure if cleaning it will do anything though. Link to comment Share on other sites More sharing options...
Recommended Posts