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Dawnguard bug... Help.. ... .. ... ..


tghsmin

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I'm playing dawnguard quest, my stage is "Prophet - Deactivate the magic barrier".

I have the weystone focus but weystone source not working..

 

So, I opened the dawngurad.esm and checked DLC1VQ03BarrierPylonScript.

(I got the script source from unofficial patch.)

 

event onActivate(objectReference ActivateRef)

if (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) > 0

if DLC1VQ03Hunter.isRunning()

DLC1VQ03Hunter.setstage(HunterObjectiveStage )

(ActivateRef as Actor).RemoveItem(DLC1VQ03MagicWidget, 1)

LowerTheBarrier()

 

In this script, I found (ActivateRef as Actor).GetItemCount(DLC1VQ03MagicWidget) returns zero..

I checked property setting for DLC1VQ03MagicWidget is normally configured,

I can't understand why this happens...

Is there anybody who know the reason?

 

I found same bug at quest "Chasing echoes - Place the ingredients in the vessel", portal vessel is not working..

 

I'm using steam version.

I have mods which use dawnguard.esm

Skyrim Project Optimazation - full version

skyrim immersive creatures.esp

skyrim immersive creatures - dlc2.esp

remove interior fog v2 - full version.esp

Motal enemies.esp

High level enemies - sic.esp

serana no hood.esp

serana.esp

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