LazyGirl Posted August 13, 2016 Share Posted August 13, 2016 So from what I garnered the "workshopnpcscript" is what enables settlement functionality for a NPC. Added on the Actor tab they'll allow to move, assign and so on. My question is - Is it possible to attach this to an actor after it's been spawned in a running game? Specifically leveled ones based on a template. The console commands APS and startPSP can do this so I'm hoping there is some papyrus equivalent allowing the same. I tried attaching the script to the template and it works but it also means *every* spawned NPC from it will have it instead of just the ones I want to change. Probably causing a lot of trouble both with the game and other mods if used as the solution.I also tried adding through an alias and magic effect but neither work since they don't provide the necessary Actor to attach it to, the GECK hides it as "incompatible" in the list of scripts to attach for this reason it seems. Thankful for any suggestions! Link to comment Share on other sites More sharing options...
zrovektor Posted August 13, 2016 Share Posted August 13, 2016 Out of curiosity, who are you attempting to attach this script to? Link to comment Share on other sites More sharing options...
LazyGirl Posted August 13, 2016 Author Share Posted August 13, 2016 Humanoid enemies in general starting with gunners and raiders first since they're so commonly encountered. Link to comment Share on other sites More sharing options...
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