Meizikyn Posted September 1, 2016 Share Posted September 1, 2016 Excluding the global variables for adjusting cell respawn rates, how can I change the timestamp of an interior cell? Example: When I enter/leave a cell, the game engine "Flags" that cell with a timestamp, this timestamp is compared with the ingame time and cell-respawn variables to determine if this cell gets Reset(). How do I artificially "Flag" a cell with a new visited timestamp without actually entering the cell, for example with a Papyrus, or the console. I need to be able to set this timestamp with complete disregard to iHoursToRespawn, etc. as if I genuinely entered the cell. Link to comment Share on other sites More sharing options...
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