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Meizikyn

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Everything posted by Meizikyn

  1. Excluding the global variables for adjusting cell respawn rates, how can I change the timestamp of an interior cell? Example: When I enter/leave a cell, the game engine "Flags" that cell with a timestamp, this timestamp is compared with the ingame time and cell-respawn variables to determine if this cell gets Reset(). How do I artificially "Flag" a cell with a new visited timestamp without actually entering the cell, for example with a Papyrus, or the console. I need to be able to set this timestamp with complete disregard to iHoursToRespawn, etc. as if I genuinely entered the cell.
  2. That is a plausible solution, albeit very "dirty". It's my understanding cells have some kind of timestamp, or must have some variable attatched that a quest script can update every few days to "visit" cells for the player. The question is, what variable, and how can it be modified in-game via script.
  3. (Uncertain if this is correct board) I'm looking for a way to dynamically (meaning, ingame via console or means of a scripted item I can drop) a way to stop/start interior cells from respawning (both NPCs and placement of non-static items, such as food and clutter). NOT Homestead, as it does not work! Since it is impossible to disable cell-respawns on a per-cell basis from within the game, is there some kind of "World Anchor", such as a scripted item I can drop, that will "Visit" the cell for me, or set some kind of flag the resets the respawn timer for the particular cell(s) this Anchor is placed in. I would love to see a mod that can do this, or point me in the right direction so that I might develop one and release it, as there are many other players that I'm certain would love a light-wight way to have custom player homes, which this would allow. (Safe containers are not the issue, this is solved by a myriad of other mods)
  4. I'm looking for a way to dynamically (meaning, ingame via console or means of a scripted item I can drop) a way to stop/start interior cells from respawning (both NPCs and placement of non-static items, such as food and clutter). NOT Homestead, as it does not work! Since it is impossible to disable cell-respawns on a per-cell basis from within the game, is there some kind of "World Anchor", such as a scripted item I can drop, that will "Visit" the cell for me, or set some kind of flag the resets the respawn timer for the particular cell(s) this Anchor is placed in. I would love to see a mod that can do this, or point me in the right direction so that I might develop one and release it, as there are many other players that I'm certain would love a light-wight way to have custom player homes, which this would allow. (Safe containers are not the issue, this is solved by a myriad of other mods)
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