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Aiming down sights makes no difference to accuracy


giggity12345

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Hey guys! I'm coming to the closing stages of my mod, which adds a new sniper rifle to the game (Bolt-action). It runs great and works well except that when I was lining up up the reticle in my scope (It's see-through, 3d object + reticle texture), I noticed that despite the reticle being aligned correctly, my shots would miss. I've tried tweaking the stats, far exceeding those of a hunting rifle. the accuracy is akin to hip firing, it goes nowhere near my intended target.

 

I've tried swapping out my scope for the base Hunting Rifle scope, turning on the overlay texture for snipers when you aim in vanilla (Fade to black, reticle texture appears) to no avail. I've got no clue what could be causing the lack of accuracy with my weapon. I don't suppose any of you have any clue? Could it possibly be how I've named my Nifskope entries? I've attached some pictures and a video to demonstrate. Only thing odd I notice is that the muzzle flash is on the top right when aiming and firing, outside of aiming it appears where it should.

 

Video: https://youtu.be/gUqA39a5rR0

 

Scope Nifskope Pic:

 

 


 

Creation Kit Scope data pic:

 

 


 

Weapon entry pic:

 

 

 

 

Any ideas guys? Thanks a lot for any help, my first time here.

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Side note: What software and tutorials did you use to get all this working? I would like to be able to make new meshes and textures to bring into Fallout 4 and it would help me to figure out how you got everything working.

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I just want to thank you for that because now that I have MikeMoore's videos, I can use Blender/BodySlide & Outfit Studio/NifSkope to make meshes. That means I don't have to worry about 3DS Max (although having a professional edition to make assets for stores would be nice). Thanks!

 

I'm much closer to fighting a Beholder in Fallout 4 / Skyrim thanks to you and Mike.

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