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Special Perk Requirements - CK Question


Brandon007

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Ello Everyone. Im looking to convert a perk mod of mine that used to use Elys's Skill Uncapper, but since there isnt one for SSE yet, Some of my perks's requirements have to be converted, and I had an ingenious idea for this!

 

Lets say I have a perk for teh Destruction tree that needs a skill of 130, but I want to make the perk require 30 Destruction SKill AND for the Perk tree to be 'Legendary'.

 

Anyone know how to add the Legendary Skill Tree as a requirement to a perk?

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If anyone wants to know exactly what Im trying to do, Ill post an example of what I am trying to do.

 

New Skill Skill Range: (25)(50)(75)(100)(25-Legendary)(50-Legendary)(75-Legendary)(100-Legendary)
Oldrim Skill Range: (25)(50)(75)(100)(125)(150)(175)(200)

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I don't believe there's any way to get the legendary level without SKSE. Once SKSE64 is released and those functions are implemented, you can get those legendary levels and store them somewhere that perk conditions can detect (as a global or something, eye dee kay).

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Th

 

I don't believe there's any way to get the legendary level without SKSE. Once SKSE64 is released and those functions are implemented, you can get those legendary levels and store them somewhere that perk conditions can detect (as a global or something, eye dee kay).

Thats odd, are you sure there isnt a way for the creation kit to detect if a skill tree is legendary or not?

 

The Legendary skill trees are a built in feature to Vanilla skyrim. I think they were first introduced in Dawnguard....

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Th

 

I don't believe there's any way to get the legendary level without SKSE. Once SKSE64 is released and those functions are implemented, you can get those legendary levels and store them somewhere that perk conditions can detect (as a global or something, eye dee kay).

Thats odd, are you sure there isnt a way for the creation kit to detect if a skill tree is legendary or not?

 

The Legendary skill trees are a built in feature to Vanilla skyrim. I think they were first introduced in Dawnguard....

 

There are tons of "built in features" that simply aren't exposed. There's no way to tell what perks are in a skill's perk tree without a SKSE function, there's no way to add a perk at runtime to a non-player actor period, etc. etc.

 

I'd suggest looking into some of the Story Manager events; maybe they snuck in a "OnSkillMadeLegendary" or something, which you could hook to increment a global or something. But I wouldn't count on anything. I feel like there'd be more "Legendary bonus" mods if there were an easy way to do it.

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Th

 

I don't believe there's any way to get the legendary level without SKSE. Once SKSE64 is released and those functions are implemented, you can get those legendary levels and store them somewhere that perk conditions can detect (as a global or something, eye dee kay).

Thats odd, are you sure there isnt a way for the creation kit to detect if a skill tree is legendary or not?

 

The Legendary skill trees are a built in feature to Vanilla skyrim. I think they were first introduced in Dawnguard....

 

There are tons of "built in features" that simply aren't exposed. There's no way to tell what perks are in a skill's perk tree without a SKSE function, there's no way to add a perk at runtime to a non-player actor period, etc. etc.

 

I'd suggest looking into some of the Story Manager events; maybe they snuck in a "OnSkillMadeLegendary" or something, which you could hook to increment a global or something. But I wouldn't count on anything. I feel like there'd be more "Legendary bonus" mods if there were an easy way to do it.

 

No one has made a Legendary Bonus mod for Oldrim, becuase with SKSE, there is an Uncapper mod for skills. And if SKSE64 gets its own uncapper mod, then theres no point in even making this thread isnt there?

 

The entire reason I wanted to make this, was so SKSE64 wasnt required to run....

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