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Cavou

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I have noticed since launch that Dark Souls 3 has an issue where the first time you load into the game, the game loads textures and the geometry load in just fine, but after teleporting, dying, or reloading the game the game loads in things very close in front of you. It is extremely noticeable in Crucifixion Woods, less so in other areas but it is always present if you look for it.

 

I've seen other posts on this topic, but never found any kind of solution. It seems to be related to the engine, is present on consoles as well, and has not been fixed by From. It doesn't seem to be key to optimization, however, as the game runs fine on the initial load with no draw distance pop-in (at least for me). Would it be possible to fix this with a mod, or has anyone found out how to resolve this? Is it a memory leak? It is distracting and while I want to start a new playthrough of DS3, I'd like to fix this bug first if possible. Or, if anyone knows someone at FromSoft, it'd be nice if this could be fixed in a patch before the game is done patching (if it is not already). Or, who should I contact to help spread awareness of the issue and how?

 

Thanks in advance.

Edited by Cavou
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