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Mod Request: Minimize Kai Leng


Kajana

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I hate Kai Leng and not in the way you are supposed to hate villains but in that he is annoying and I just want him out of the game and off the screen. He is so talked up but really not impressive at all. He could be replaced with a generic Cerberus agent/s and the game would be a lot tighter. Not to mention, most of the scenes with him don't even make sense. [Why doesn't Thane just shoot him? Why don't they use a sniper or bomb to take out the council at the shuttle? Why don't they have people waiting at the shuttle? Or why not two sets of assassins? Why waste time crashing Shep's car? And why not just run it over? Or shoot it down? And really we are supposed to believe that Shepard and co turn their backs on him and don't hear him stumble his way to them? Sorry, rant over.)

 

I'd pay money to remove him from the game entirely but seeing as that would probably be problematic to impossible anything that minimizes his screen time would be appreciated. What I'd like is to have any or all of the following: the cutscenes with him removed, have all conversations he has or any ones about him removed, have his character model replaced with the generic phantom or something else and/or have him not say anything during combat.

 

If anyone can help with any of this, I'd appreciate it. :)

 

 

 

 

 

[side note: You know what would have been better is if they'd have used the whole 'clone' story instead. It makes sense that Cerberus would clone Shepard for parts. But when they saw they didn't need them, I can see TIM 'improving' the clone with reaper tech like he used on the soldiers. It would make them a powerful enemy. If they wanted to get fancy it could have even been a version of whatever class Shepard is and then could be revealed as Shep's clone after Shepard kills them at the Cerberus HQ by using a 'reaperish' version of Shep's headmorph and the backstory though the vid consoles. Anyway...]

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Oh I do enjoy the game, very much in fact. I just would enjoy it more without that annoyance. ;)

 

I haven't done much with meshes and textures but that gives me a place to start.

 

Thank you for the info! Much appreciated. :)

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No worries. Ask again if you need more info... I think finding those .pcc files could be a bit time consuming although if you just open up Texplorer and find the textures you could see a list of .pcc files those textures are in use...

He might be under BIOG_HMM_ARM_LENG_R.....

Good Luck

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