I've been trying to figure this out on my own for a while, but scripting is a weak point for me, so I decided to ask the community. I'd appreciate any advice or help.
OK, so what I'm tying to do is divide WATER into two types of water systems in a settlement.
a) "Raw Water", which is your normal dirty water, acquired by constructible pumps of several available capacities, and the total available amount displayed on it's own icon (Raw Water) similar to the way "WATER" is currently shown in vanilla.
b) "Clean Water", which is purified water, created by constructible filtration units that draw from the available RAW WATER, and output CLEAN WATER, based upon the capacity of the filtration unit(s). Again, with an icon displaying the total available amount.
I pretty much have all the pumps and filtration units ready. The problem I'm running into is the vanilla water resource system buried in with the WORKSHOPPARENT script, which I've been poking around in a lot, but it's simply over my head on how to implement what I want.
So to bottom line the sticking points for me...
I need separate RAW and CLEAN water register/tracking, and matching display icons. Heck, the icons can be on the side if it's too hard to put in the vanilla top bar.