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Khajiit Caravan will not set up camp bug


WafflesTheWaffle

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I just started up a new game of Skyrim and have almost 8 hours into it. In this version of Skyrim SE the Khajiit Caravan will not set up camp. They just stand outside of whiterun in the same spot, motionless. You can talk to them and trade with them, but it is just annoying how buggy and not immersive it is to have them standing there all the time doing nothing.

I tried sleeping, waiting, completing other quests, fast traveling, and even enabling/disabling each Khajiit npc. The only thing that gets them to move is disabling and then enabling each one in console, but then they just walk towards Markarth and do the same exact thing. When I fast travel enough they eventually come back to whiterun and stand motionless again. I have tried disabling mods, but then my save file says it is corrupted.

Here are some screenshots and my mod load order. Any help will be appreciated. Thanks!

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 unofficial skyrim special edition patch.esp
6 6 climatesoftamriel.esm
7 7 ApachiiHair.esm
8 8 RSkyrimChildren.esm
9 9 BSAssets.esm
10 a BSHeartland.esm
11 b BSPatchSE.esp
12 c BS_DLC_patch.esp
13 d Campfire.esm
14 e Cutting Room Floor.esp
15 f static mesh improvement mod se.esp
16 10 joy of perspective.esp
17 11 FNIS.esp
18 12 modgirlyanimationshared.esp
19 13 XPMSSE.esp
20 14 ValdacilsItemSorting.esp
21 15 Immersive Sounds - Compendium.esp
22 16 dd - enhanced blood main.esp
23 17 skyland.esp
24 18 icepenguinworldmap.esp
25 19 barenziahquestmarkers.esp
26 1a bos.esp
27 1b diversedragonscollectionse.esp
28 1c truestormsse.esp
29 1d ghost dog gauntlets.esp
30 1e elven eternal shine armor.esp
31 1f hireservants.esp
32 20 unreadbooksglow.esp
33 21 modern brawl bug fix.esp
34 22 00marzhearthfirelumberreq.esp
35 23 ns_huntinggroundsoutfit.esp
36 24 no killmoves, no killcams, no killbites.esp
37 25 better_potions.esp
38 26 erboscookingexp.esp
39 27 npc faces.esp
40 28 elaborate textiles.esp
41 29 seraphim - female body replacer - tbbp edition.esp
42 2a kshairdos lite - tbbp patch.esp
43 2b seraphim - vanilla armor and clothing replacer.esp
44 2c Master of Disguise - Special Edition.esp
45 2d RSChildren - CRF Patch.esp
46 2e AmazingFollowerTweaks.esp
47 2f VISPatch-AFT.esp
48 30 AFT_NoFriendlySpellDamage.esp
49 31 AFT_NoDances.esp
50 32 AFT - Dragonborn Patch.esp
51 33 Improved Eyes Skyrim.esp
52 34 Hothtrooper44_Armor_Ecksstra.esp
53 35 VISPatch-ImmersiveSounds.esp
54 36 skyforgedWeapons.esp
55 37 Smart Automatic Attribute Leveling.esp
56 38 reflection-levelupmessages.esp
57 39 3DNPC.esp
58 3a BlackthornManor.esp
59 3b seapointsettlement.esp
60 3c better creature loot.esp
61 3d bm_simpleaction.esp
62 3e HearthfireMultiKid.esp
63 3f Eli_Breezehome.esp
64 40 lamposts of skyrim.esp
65 41 holdcapitalsmorthal.esp
66 42 Hothtrooper44_ArmorCompilation.esp
67 43 Sacrosanct - Vampires of Skyrim.esp
68 44 carpathian inn.esp
69 45 brigandage.esp
70 46 better vampire npcs.esp
71 47 omagereplacerpack.esp
72 48 subtle vampires.esp
73 49 skyrim colors.esp
74 4a Run For Your Lives.esp
75 4b Improved Eyes Skyrim - Vamp.esp
76 4c FoodOverhaul.esp
77 4d inigo.esp
78 4e immersive patrols ii.esp
79 4f Valdmire.esp
80 50 adventurer's basement - bhm - all dlc.esp
81 51 Frostfall.esp
82 52 better_fast_travel.esp
83 53 get_no_dead_followers_sepc_sp0ckrates.esp
84 54 ks_hairdo's_lite.esp
85 55 AFT_ManagedFollowerBoost.esp
86 56 AFT - USSEP Patch.esp
87 57 RSChildren - ACK.esp
88 58 provincial courier service.esp
89 59 notice board.esp
90 5a seraphim - fiona clothes.esp
91 5b seraphim - siren eisen armor.esp
92 5c seraphim - leere armor.esp
93 5d FNISspells.esp
94 5e prometheus_beastskeletons.esp
95 5f Improved Dragon Priest Masks.esp
96 60 princess riverwood cottage.esp
97 61 isilnarsil.esp
98 62 excalibursword.esp
99 63 ApachiiHelmetWigs.esp
100 64 Improved Eyes Skyrim - Serana.esp
101 65 1nivWICCloaks.esp
102 66 capes&cloaks.esp
103 67 RSChildren - Complete.esp
104 68 RSChildren_PatchUSSEP.esp
105 69 RSChildren Patch - BS Bruma.esp
106 6a HearthfireMultiKid_LastName.esp
107 6b Ars Metallica.esp
108 6c dr_bandolier.esp
109 6d erbostanningexp.esp
110 6e erbossmeltingexp.esp
111 6f Useful Scrapping.esp
112 70 skyforgedShields.esp
113 71 VISPatch-NoticeBoard.esp
114 72 VISPatch-ArsMetallica.esp
115 73 VISPatch-ImpDragonPriestMasks.esp
116 74 VISPatch-UsefulScrapping.esp
117 75 VISPatch-WICCloaks.esp
118 76 VISPatch-Bandolier.esp
119 77 VISPatch-ZZ-FoodOverhaul.esp
120 78 VISPatch-BlackthornManor.esp
121 79 VISPatch-ImmersiveArmors.esp
122 7a VISPatch-Campfire.esp
123 7b VISPatch-CastleValdmire.esp
124 7c VISPatch-CuttingRoomFloor.esp
125 7d VISPatch-MultipleAdoptions.esp
126 7e VISPatch-SmartAutomaticLeveling.esp
127 7f VISPatch-UnreadBooksGlow.esp
128 80 AFT - 3DNPC Patch.esp
129 81 VISPatch-BeastSkeletons.esp
130 82 VISPatch-Sacrosanct.esp
131 83 3dnpc - Overhual.esp
132 84 sandboxcylinderheight.esp
133 85 VISPatch-AdventurerBasement.esp
134 86 VISPatch-Frostfall.esp
135 87 WetandCold.esp
136 88 VISPatch-WetAndCold.esp
137 89 Open Cities Skyrim.esp
138 8a immersive citizens - ai overhaul.esp
139 8b realisticwatertwo.esp
140 8c Relationship Dialogue Overhaul.esp
141 8d VISPatch-ImmersiveCitizensAI.esp
142 8e VISPatch-RelationshipDialogueOverhaul.esp
143 8f RDO - AFT v1.66 Patch.esp
144 90 RDO - CRF + USSEP Patch.esp

 

 

http://i.imgur.com/fbkCVnY.jpg

 

http://i.imgur.com/xjNW18v.jpg

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  • 2 years later...

I realize this answer is three years late, but here we go:

 

I found out what causes this recently. Basically, at some point, something attacked them at JUST the right moment to interrupt the part of their quest script that sends the trigger to the marker that enables all the stuff they use. You don't have to be near them for this to happen, just close enough for them to be loaded and active, and they get attacked by something (dragon attack, vampire attack, or just random mobs wandering around). Afterwards, they won't set up camp, anywhere, ever again, because the quest script that enables the camp (and, later, disables it when they leave) is stuck. The solution is to manually enable the marker via console commands while they are where they're supposed to be. Once done, the quest script will proceed normally.

 

Note: I am not talking about the problem of showing up just as they arrive and they haven't set up camp YET, this is specifically addressing the problem of the camp never being set up AT ALL, no matter how much time passes. They arrive, stand there for a day or so, then wander off to their next destination. While it is possible to arrive and the area hasn't reloaded yet and thus the camp hasn't appeared yet, that issue clears up by itself - often just by you walking into the nearby city (or any other area where you pass a loading screen), fiddling about for awhile in an interior zone, then going back outside.

 

As far as specifically HOW to fix it, well, it depends on which area they're camped at. For Whiterun, for example, you open the console, type PRID 10372F, then type ENABLE and pop! The camp appears and they go about their business normally from there on out. The other spots they camp at have different ID numbers for the markers, and I haven't looked them up in the Creation Kit at present - but, that's the answer.

Edited by Xaa1962
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I realize this answer is three years late, but here we go:

 

Interesting, and thanks for the update.

 

I'll second the effectiveness of this solution; I had this same issue (caravan standing around indefinitely without setting up camp), with the same cause (in my case, the interruption was a dragon attack event just outside of Windhelm) and ended up discovering the same fix (enabling the marker via console).

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Hello,

 

This reply is hopeful. Do you think it is possible to create such a fix for PS4 and upload to Betheada.net? I have the same problem with the Khajiit sitting outside Whiterun, but withouts tents. They also never move. I would be very grateful.

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  • 2 weeks later...
  • 1 month later...

Hello,

 

This reply is hopeful. Do you think it is possible to create such a fix for PS4 and upload to Betheada.net? I have the same problem with the Khajiit sitting outside Whiterun, but withouts tents. They also never move. I would be very grateful.

 

For my part, I've got no experience with the PS4 version. Sorry.

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How do you get the ID numbers for the other spot they camp at? I have the same problem with Ma'dran outside of Windhelm

 

Here's all the "Caravan...CampEnable" IDs for all the cities where the caravans camp:

 

Dawnstar:
10332A
Markarth:
1030E2
Riften:
10311B
Solitude:
104AD6
Whiterun:
10372F
Windhelm:
103774
(If you want to check my work, here's one way to find the information in Creation Kit: load Skyrim.esp as master file, go to View->Object Window, type "Caravans" in "Filter" field in upper left of Object Window, click on quest object "Caravans" (Form ID "0003ACDB"), go to "Scripts" (top of Quest Object: Caravans window, button furthest to the right), select "CaravanScript" in column to the left, click "Properties" button just to the right of it, then look for the six "CampEnableMarker..." items on that list. You'll see the IDs.)
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  • 5 months later...
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