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Creation with a mouse with a z-axis


Geogeoz

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Hello everyone.

 

I work in a company which has created a 3D mouse designed for graphic designers and 3D designers. I find the format suitable for video games and I would like to know your opinion on the subject.

 

Our mouse is called "Lexip 3D", it has a joystick and a tilt allowing movements in 3 dimensions on 6 axes. Companies like Dassault Systems have had the opportunity to work with.

 

The mouse always targets professionals these days but I would like to present some mouse’s configurations on video games to my superiors to propose the development of a Lexip gaming mouse. I had the opportunity to do some tests on your game:

 

http://www.ark-innovation.com/img/gifs/Fallout4.gif

 

You can set the tilt, the joystick, the buttons as well as the classic keys of the mouse.

 

As regular players, what do you think of our mouse?

Would it be interesting for Fallout 4 or another Bethesda game ?

Do you have any configuration ideas?

 

Thank you for reading :laugh:

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awesome stuff!

thanks for sharing.

that is a very 'handy' peripheral! (pun duly noted as lame).

 

this will be great for, comicbooks, sketching, 3Dprinting,

RemoteControl Planes and Drone joystick, and games such as Space-Sim,

Star Citizen, and aerial combat or tank-world combat, and RTS combat games.

 

INB4 some folks point out the NMM 'no promotionals, no hawking" part of the code.

I think this is an earnest question though,

and, I hope you'll ask this at ThisWeekInTech also.

If you could support NMM, or want to branch out, I'd recommend speaking with an NMM official staff forum moderator mod such as Jannifer, TheDarkOne etc.

especially, if you want to support LAN Parties, NMM modders etc.

 

----

I've seen stuff like that at Bethesda Office and Zenimax,

on bethesda TV, on ThisWeekInTech, the 8bitguy of youtube,

at videogame LAN parties and 3D printing societies...

and at Boston Dynamics, Boeing "holodeck etc. Dassault, Autodesk, you name it!

it's a very neat tool!

 

Lexip would do well to remember OculusRift stuff in context (futures-business-intel wise)...

 

remember, for back of mind,

you're competing with other stylus's and peripherals such as

sixaxis, wiimote, and dedicated tablet styluses (including now, Microsoft, who're getting into that bigtime).

as well as touchscreen outright, or dfresnel holo-projector net.

good ol' flooded market and memristive chips hehe.

if people can use their game controller or a stylus and touchscreen, they will hehe.

JimSterling, RussiaPlays, Petard etc, they'd be more direct than that in value-reviewing hehe.

 

"as regular players, what do you think of this mouse"

"do you have any design and ergonomics consultancy ideas?"

 

I have a lot of ideas, hehe, you should hire me hehehe.

peripherals are getting very awesome, especially with cheap VR rigs and all.

of course though, I'm happy to waffle with a few of them here.

 

the pricepoint RoI value proposition,

compared with other gaming peripherals, is still a little 'high-end install" RRP etc. TBH IMHO.

it is presently out of the pricerange of 2 standard deviations of consumers...

 

the small deluxe model is suited to a person with a <7cm dia palm,

not so good for folks with ~9cm+ dia palm.

the memory-foam palmswell is very nice on the palm. Lexip know what RSI means,

and are some of the few companies that take steps to reduce RSI.

the thumb switch and joystick placement would be better if that was adjustable to user preference,

as sports physiology suggests it can produce RSI at it's present location for folks with a large palm.

 

if you sized computer mice by golfing glove size, that would speed selection time by a fair amount.

winter countries know their glove size off the top of their head, and it would be very easy to remember that way.

small/regular is ~7.5cm ergonomics.

Large is ~9cm etc.

this data on packaging would help people quickly know without needing to grab the display mouse,

if the ergonomics on the mouse are right for them,

and thus also help reduce RSI (repetitive strain injuries)

and Carpal Tunnel, which influence videogamers at a higher risk.

competitive gamers can be down for ~8months with wrist injuries.

 

 

 

now, I think a mouse, especially a wired one,

is not as good for gamers...

a lot of gamers are 'FIFO nomadic moving" kinds of folks,

they move, they don't want wires where possible.

it's like those old cellphones, they'd get tangled in the cord in rom-coms. not kitsch, a nuisance.

Gamesters, they're also "enviro-conscious", and don't want as many batteries if possible...

they heard about EMERGY and EROEI etc.

 

 

what if it was based on a pen,

as a stylus vertical shape.

not as chunky-clunky as a wii-mote.

perhaps designed by joergsprave... see joerg-sprave's "ergonomic grip and pommel geometry"

 

what if, it used motion sensors to intuitively know the movement profile,

and hall-effect buttons, a pressure hall-hardy-haack switch for the 'pencil' part (exceedingly durable and pressure sensitive),

and, was powered via memxoriff memceiver transducers via power via wifi?

no batteries? lower waste? cool.

 

Logitech is building such a device, around a ~20USD pricepoint,

it'll be even cheaper from 3D printer parts kits at home, as said on ThisWeekInTech,

and at alibaba...

the lite model has no 'joystick' onboard, just 3 buttons and a push-sensor or IR lazerpointer for the cursor.

 

while we're at it... why not have a memristor or several on board the pen,

and use a small microPCB or print-on-demand chip onboard.

(KNOWM make some, Huawei also now make some in Taiwan).

now, your stylus is also a partial Tricorder tester-probe,

or lite-multimeter. so, not only can you game with it,

you can make lite repairs to small hobby electronics goods etc.

 

the Memristive stylus would be AWESOME.

as, you can also make it, a "programmable controller'...

say GOODBYE RSI, and your wrist will thank you for those 'rinse and repeat' tasks!

embrace the positive power of goodAGI inside!

 

it can use onboard memristors, to be a "sippy bird"/macro runner.

you could then have a calibration chip, or XD/microSD profile attachement slot,

you can also use it as a joystick controller,

much like Peter Sripol's "one handed multi-controller flight controller"

perfect for use in Space or flying games too.

 

a memory-smart-fabric glove in 'wearable tech',

also serves as a very nice ergonomic user interface.

see "Heavy Rain" for a proof-of-concept of that, or "minority report" etc.

its a thin nitinol-nieucene-ligninaise membrane, and bend telemetry, as well as thermal memristance alteration,

is how it knows what the gestures are.

it's very responsive, especially on "the holodeck".

I think Boston Dynamics or Autodesk or boeing own a patent on that though...

or that dude from Stan Winston effects workshop, or maybe L Chua himself.

 

I can tell you, NEC is already making some memristive "metalization cell" tech,

for that, and dynamic contrapositive-intransative switching and holographic computing stuff...

 

 

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Thanks for your answer !

 

When you say "I've seen stuff like that", you mean like my mouse ?
What was it ? I'm curious !

 

Our mouse isn't like a wiimote.
I think it's an "hybride" between a classic controller and a classic mouse (you can use the axis X/Y + Z)

 

It's true that a wire is not very sexy on a gaming mouse but, with it, our mouse is more reactive and more precise.

 

I didn't find this : "joerg-sprave's "ergonomic grip and pommel geometry"
Do you have a link please ?

 

Finally, Logitech is working on a device like this ?
Do you have a name in mind ?

 

You have pretty interesting ideas, it was very interesting to read your comment ! :happy:

Thank you for your time, I'll take a look to ThisWeekinTech

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