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Alchemy/Illusion dependant -Potion of Disguise-


Callystaza

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Heya!

 

I know about the disguise mods out there but they're either script heavy or too simple... So, how about an alchemy and illusion based mod that turns you into a random generated NPC of the faction or guild you want to infiltrate based on your alchemy skill. To add a twist to this, the potion should only transform you for a set amount of time based on the alchemy skill level.

Obviously, the higher the level/created potion, the longer the potion lasts.. But it would only put you at a base level of acceptance. If you interacted with a "hostile" NPC they'd most likely ignore you or become annoyed with you and then turn hostile. That's where Illusion comes in, If the illusion skill is high enough they'll treat you with varying degrees of kindness, using the affection system. Eventually letting you recruit them or "borrow" their belongings or even send them in to fight against their own.

 

At the very pinnacle of this mod the potions could give buffs on top of the disguise that are typical to that faction. Using the Thalmor as an example, you'd be more skilled using conjuration and magic spells.

 

How easily you can be found out/accepted could be scaled depending on the faction, putting "highly advanced and intelligent" Races/Factions at a more difficult level to infiltrate, where as common Bandits would be easier to fool. - Essentially, creating a ranking-based factions and guilds difficulty level.

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