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No character walking animation


avidichard

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To begin with, after running FNIS and LOOT (green everywhere with no errors after cleaning with SSEedit), here is my load order in Skyrim SE:

 

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
ApachiiHairMales.esm=1
RSkyrimChildren.esm=1
BBLuxurySuite.esm=1
Campfire.esm=1
SMIM-SE-Merged-All.esp=1
WhiterunHoldForest.esp=1
Cutting Room Floor.esp=1
FNIS.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
AmazingFollowerTweaks.esp=1
WICO - Immersive People.esp=1
WICO - USSEP Compatible Patch.esp=1
WICO - Immersive Character.esp=1
XPMSSE.esp=1
BetterDoomstoneDescriptions.esp=1
EnhancedLightsandFX.esp=1
RelightingSkyrim_SSE.esp=1
Immersive Sounds - Compendium.esp=1
Relationship Dialogue Overhaul.esp=1
RealisticWaterTwo.esp=1
SimplyBiggerTreesSE.esp=1
Book Covers Skyrim.esp=1
BecomeKingofSkyrim.esp=1
Bound Arrows Disappear.esp=1
CureDiseaseSpell.esp=1
Dolomite Weathers.esp=1
sandboxcylinderheight.esp=1
Proper Aiming.esp=1
Unleveled_Items.esp=1
Unlimited Training.esp=1
Better Dynamic Snow.esp=1
BlendedRoads.esp=1
Footprints.esp=1
RealisticWaterTwo+-+Verdant+Patch.esp=1
Trees in Cities.esp=1
Swamp - Poison bloom.esp=1
Skyrim Flora Overhaul.esp=1
Verdant - A Skyrim Grass Plugin SSE Version.esp=1
Veydosebrom - Grasses and Groundcover.esp=1
Watercolor_for_ENB_RWT.esp=1
RWT Lod Fix.esp=1
SkyrimIsWindy-SimplyBiggerTreesSE-Patch.esp=1
BarenziahQuestMarkers.esp=1
CrimsonQuestMarkers.esp=1
UnreadBooksGlow.esp=1
Better Females - Eyebrows.esp=1
naked draugr.esp=1
KS Hairdo's.esp=1
RealisticEyebrows.esp=1
SuperbSerana.esp=1
SGEyebrows.esp=1
InstantMining.esp=1
Nemain.esp=1
Ars Metallica.esp=1
TQC.esp=1
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp=1
More Map Markers.esp=1
DetailedMineMarkers.esp=1
LunariWarriors.esp=1
SkyDreamKittens.esp=1
BBLuxurySuiteENM.esp=1
Alfottes Followers.esp=1
Eden.esp=1
Luna_GoV.esp=1
dD - Enhanced Blood Main.esp=1
dD-No Screen Blood.esp=1
RichMerchantsSkyrim.esp=1
silvercraft.esp=1
RDO - AFT v1.66 Patch.esp=1
RDO - CRF + USSEP Patch.esp=1
RDO - USSEP Patch.esp=0
Schlongs of Skyrim - Light.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSSEP.esp=1
CRF_RSChildrenPatch.esp=1
Fixed body collision.esp=1
FNISspells.esp=0
FlowerGirls SE.esp=1
FlowerGirls SE - Bathing Beauties Patch.esp=1
Lydia.esp=1

The problem I have is that my characters, all including myself, do not animate when walking. They do when attacking or when they have their weapons out or doing some chores but not when walking. Can someone help me solve this issue?

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I tried also a few things on my side and I decided to replace all the UNP files for CBBE. The animation came back once I removed all of my UNP files so that pretty much answered my question, one of the UNP files corrupted my walking animation. The only problem is that I can't seam to find a TBBP effect for CBBE which worked with UNP so I'm stuck with another problem but a bit more minor this time. I also checked that 360 walk thing but it says that you cannot use other animation mods with the 360 mod.

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Most likely you have installed walk (and run?) animations that were made for Skyrim 32bit. You cannot do that, the y have to be converted first to work with Skyrim SE.

 

I downloaded my scripts from the skyrimspecialedition mod site not the skyrim site. I had also chosen UNP initially because there were MANY mods available for this comparing with CBBE but I do remembering reading about skyrim mods and the need to convert some of them and I tried to avoid anything that required this. But I may have skipped one so it would be hard for me to say you are right or wrong but I really appreciate your answer and will keep an eye out when moving from UNP to CBBE. Thank you very much!

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I AM right. :smile:

 

There are only two ways how to "achieve" a single animation t-pose. Either the animation file is corrupt (e.g. by using animations cross-system) or the animation file was removed after running FNIS. And that is VERY hard to do for the unarmed walk/run.

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