I can only find a thread from several years back, so figured it was time to bring it up. Looking for a mod to do a few things:
1. A simple script to set doors to either close automatically, or any NPC/Follower that touches them gets triggered to put them as they were once they step through, i.e., if the door is closed, and the NPC steps through (and isn't chasing you trying to kill you, obviously, so enemies would ignore this rule), they close it before proceeding to their idle animation.
2. Give all locations that make sense to have them a few keys (or only one, depending on the location) around and about so that if a player takes one, they have the key that will open any locked door (with separate keys for the dungeons, if present) thereafter. Or, for more interesting play, have the new occupants in cases of forts "get the locks changed." In other words, there's a timer on the keys for expiration/recycling.
3. Make all doors with keys as above lockable so if you're getting chased, you can lock the door behind you (if you have the key), and NPCs can't follow you (I'm thinking specifically of being hunted as a vampire as part of Dawnguard and Better Vampires). This, of course, necessitates the following:
4. Make doors bashable. They would have a set number of hit points with a high DR and axes would do double damage. Locked the door behind you, did you? You night-spawned blood sucking freak! Get the axe! lol This would need a burst animation made for it to really be seamless, but you could cheat and have the door vanish in a sudden cloud of dust that very quickly dissipates. No animation necessary, then.
Edited by twowolves80, 27 November 2017 - 01:02 PM.