Morphium93 Posted December 3, 2017 Share Posted December 3, 2017 Heyo Everyone,Im trying to set up an ID card reader to open up Maglock doorsIt works fine-except for the fact that it works without any ID-Card,My Question would be-what did i miss?How can i make it, that the activation is only possible if the Player has a certain ID Card in his Inventory? Thanks in Advance! Link to comment Share on other sites More sharing options...
MissingMeshTV Posted December 3, 2017 Share Posted December 3, 2017 Did you define what card is required for activation? Open up your card reader ref and go to the Scripts tab. Check the properties of the IDCardReaderScript. Under "Required Propertes" the IDCard property is where you need to define the card to be used with the reader and door. Not having an ID Card defined is likely why you can open it without one. Link to comment Share on other sites More sharing options...
Morphium93 Posted December 3, 2017 Author Share Posted December 3, 2017 Found it and it works now :)also found out, that i need a linked ref from the reader to the door and not an activated parent like with the red buttons thank you very very much :D Link to comment Share on other sites More sharing options...
MissingMeshTV Posted December 3, 2017 Share Posted December 3, 2017 Cool...glad that helped. Yeah, it has to be a linked ref. Depending what you're having it open, you may also need to use a keyword with the linked ref. I've used the card reader with a couple of the doors from the Mechanist's Lair and needed to add the EE_LinkedRef keyword for them to work. Link to comment Share on other sites More sharing options...
Morphium93 Posted December 6, 2017 Author Share Posted December 6, 2017 I would have another question if you dont mindi try to set a few card readers as only static, not as accessible (because they are damaged and not working)how would i do that?disabling the script didnt help :/ Link to comment Share on other sites More sharing options...
MissingMeshTV Posted December 6, 2017 Share Posted December 6, 2017 Yeah, just disabling the script won't make it static...it's still an activator the player can interact with. You need to duplicate a static object and replace the file path for its mesh with that of the Card Reader. So, for example...copy the file path of the Card Reader mesh, duplicate a static object like a Cat Bowl, then paste the Card Reader mesh path in place of the Cat Bowl mesh. Place your new static into your cell and when you're in-game you won't be able to interact with it...'cuz its a static. I made a video tutorial on doing this a long while ago, but that's the short and sweet version of how to do it. Link to comment Share on other sites More sharing options...
Morphium93 Posted December 6, 2017 Author Share Posted December 6, 2017 Perfect, thank you^^ please keep up to make tutorials, they are great :laugh: Link to comment Share on other sites More sharing options...
WondererSoLo Posted April 2, 2020 Share Posted April 2, 2020 Thanks for this topic!I'm using the ID Card Reader to open the RRSecretDoorBrick01 and was wondering how I can get the door to automatically close after, say, 5 seconds?Also, would I just add another card reader (same ID works?) on the other side to accomplish getting out of the secret area after the door auto-closes? Link to comment Share on other sites More sharing options...
Zorkaz Posted April 2, 2020 Share Posted April 2, 2020 Hey WondererSoLo you could also add a defaultemptytrigger with a "Even OntriggerEnter()... script" on it so the door auto opens. Or you put another ID reader on the other side Link to comment Share on other sites More sharing options...
Soap7777 Posted June 6, 2020 Share Posted June 6, 2020 Hey! Tired to add the keycard I made to the Pickobject window, but it's all just normal objects like abraxo cleaner etc. my keycard or no other keycard or there to pick. Any ideas? -thanx Link to comment Share on other sites More sharing options...
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