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About Zorkaz
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Check out the Extended Creation Kit, maybe it works for the new update as well. https://www.nexusmods.com/fallout4/mods/51165
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Landscape tools are buggered
Zorkaz replied to KHBastion's topic in Fallout 4's Creation Kit and Modders
Whoa good to know. I use the Enhanced CK so let's see if it happens there as well. -
Looking for help creating a Settlement Mod
Zorkaz replied to jan1977's topic in Fallout 4's Creation Kit and Modders
Hi du kannst ja SMM benutzen. Das wäre das sicherste. Damit kann man eigene Kategorien einfügen und sie sicher wieder entfernen, via Script. Ein eigenes Menü manuell zu erstellen und einzufügen (Ohne SMM) ist zwar möglich, kann aber dazu führen, dass Kategorien nach der Deinstallation verschwinden. SMM erklärt im Tutorial auch, wie Menüs aufgebaut sind. -
Xmarker Headings are statics that can be seen. You can also use mats or other objects but since they lack collision they are the best object to use most of the time. Anyway they are used for Attack Markers, Center Markers, Spawn Markers... (did I forget another one?) WIthout a proper use of markers NPCs might spawn improperly or not at all.
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Looks great, thanks again
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Thank you so much
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Thank you It's under Meshes/Setdressing/Lightfixtures/LightOilLampOnOffSwitch.nif
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Im working on LightOilLampOnOffSwitch.nif. (Which is animated) I need to have an Oil Lamp that needs to go on and off. But the light needs to be blue or violet. I could recolor the flames but the outer glass still is orange. Would somebody be so kind and alter LightOilLampOnOffSwitch.nif for me? You'd get full credit of course and a direct link to the authors page.
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Thanks
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It has been more than a year since I made the last script with Event OnItemAdded and I'm having a problem What I want to achieve: As soon as a key gets taken out of a box the quest should update, but it doesn't work. The script is on the key btw.
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Music file(s) from Glowing Sea
Zorkaz replied to Blankenese's topic in Fallout 4's Creation Kit and Modders
It should be under Music\Palettes\GlowingSea -
Nvm there was a wrong texture path.
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I have a red version of the Floorlamp and gave it a red _d.dds and a red g_.dds. But no matter what I do, the floorlamps glowmap stays beige. Btw. it has no material file, everything in the floorlamp.nif is handled via the .nif itself. Any guesses?