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Redesigning the Opening of the main quest


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I'm proposing that our game with the power of our community needs to fix upon Bethesda's writing and mistakes. Giving us a voiced protagonist was already a big mistake cause I don't think the actors want to be harassed and taken to record lines for a mod. Here are my ideas on Redesigning certain quests.

 

Sanctuary

 

Now in the beginning, its customise character, interact so your characters say a bunch of random things, wait for vault tec guy to come, give special stats, interact with the baby and run to the vault and go in the pod. Linear and doesn't encourage any exploration. Now here's my idea.

 

You start up the game, I would almost want to change up the beginning. It goes

 

"War. War never changes. In the year 1945, my great-great-grandfather, serving in the army,(cutscene change) wondered when he'd get to go home to his wife and the son he'd never seen. (Cutscene change) He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki. (cutscene change) The World awaited Armageddon; instead, something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power. (cutscene change) People enjoyed luxuries once thought the realm of science fiction. Domestic robots, fusion-powered cars, portable computers. (cutscene change) But then, in the 21st century, people awoke from the American dream. Years of consumption lead to shortages of every major resource. The entire world unraveled. Peace became a distant memory. It is now the year 2077. We stand on the brink of total war, and I am afraid. For myself, for my wife, for my infant son - because if my time in the army taught me one thing: it's that war, war never changes.

 

Now here is what I would do and I'll explain why

 

"War. War never changes, In the year 1945 US forces were fighting through mud, blood, and rain on all fronts hoping that one day, there will be no fighting, no death, no sacrifices. Their wishes were granted when Atomic bombs dropped and consumed Nagasaki and Hiroshima, therefore preserving the lives of young and proud Americans but at the cost of many innocent casualties. The World awaited Armageddon; instead, something miraculous happened. Through the works of science and research, the US began using atomic energy but not as a weapon, but as a nearly limitless source of power. Many people enjoyed the luxuries once thought the realm of science fiction. Domestic robots, fusion powered car, portable computers, multi-billion companies. However, that dream wasn't meant to be. The start of the 21st century saw people awoke, years of consumption lead to shortages of every major resource. As the Streets rioted, companies lost stocks and peace was but a distant memory. Weapons of mass destruction were created as well as fusion powered suits of armor. It is now the year 2077 and war brinks upon Boston and knowing one day, the communist will pull the trigger. Your story begins in a small island town called Sanctuary with your wife and a newborn child. Though you enjoy all that was given to you, all of it will fall under a long distant memory because war, war never changes"

 

So what I basically did was remove all the points that relate to the character because it doesn't make the game an RPG that way. Keeping it simple will make sure that the rest is for you to decide. I talked more about US fronts and a few English techniques. Talked about the birth of new technology and the fall of it, as well as the outcome. the memory I used as a symbol because Sanctuary means that it's a safe haven and is suppose to move away from all the 'riots' as shown in the cutscene. Memory is used to reflect upon what you used to have and what you won't have since you all know that the bombs will be dropping. The opening should be long and set up the story. Since this was before the bombs dropped, I decided to keep that context of that and recall some of the war history of 1945, as well as the discovery and uses of atomic energy. Instead of being named Nate and Nora, its just you live with your wife and newborn child. NOTHING TOO SIMPLE AND REVEALING.

 

Now you start normally, recall that war never changes but the line with "your gonna knocks them dead at the veteran hall BS" remove the line. Instead, it will pop up on the screen with, "we're gonna be late for our survival training, so get ready and stop hogging the mirror." You build your character and head off. You interact with the items and then you get a doorbell. Not vault tec guy but one of the local marines pick you up and takes you to the National Guard raining Yard.

 

If you take the Vertibird, you will ride on the side pilot seat and through the flight, you can talk to your wife/husband and the solider. Ask the soldier questions about himself, the course, why it's needed and some sarcasm. Expansive dialogue and interaction help you to get to know the important ones. Interacting with the wife doesn't do much. you get generic answers and stuff like, "I'm your wife/husband, nothing more to say". "hope our kid is doing well with Codsworth" small things to not reveal much. In the background, there are riots that can be heard and some chatter to show views on the situation. You then arrive at the place and you land on the helipad and you proceed walking into the building, you see a bunch of people lined up all from different town and areas and you can interact with them and they share their views on the whole situation and the program. You then go see the Solider with papers for you to sign. Before you do, you can ask questions again opening up people's views and you pick your special stats and name them. Next, you head off to a theatre room where you listen to what you'll undertaking and it benefits. After the briefing, you get a custom computer similar to the cutscenes and you fill out skill tags and your traits, so that means the be exceptional mod needs to be on this. You proceed outside. You then have a choice to skip the tutorial if you know what you're doing or go with it.

 

Your first objective is using the weapons of course. you can an issue 10mm pistol and a combat knife. you learn shooting targets and dummies. Lectured about the side effects of radiation, the benefits of stimpacks and drugs, knowing what armor to wear, modding weapons to make them stronger and repairing armor and finally you get to see the power of power armor and it's capabilities. you ask questions how you get it and give answers. You then go back to the sanctuary to find out a vault tec guy getting into an argument with Codsworth, you then go onto to say you been selected into the vault but the robot can't come. Told more info about it and views on current issues. go back into the home if you want or go around town and discover what there is to do, that's where you walk normally and not restrictive. each member of Sanctuary is unique and has some story. After spending time, you hear about a news report like normal in whatever house you're in. you then go back into your house and say you need to get to the vault, plays normally and then your in the vault. Now things change at the vault. Instead of linear and fighting Roaches, you actually see many different rooms and all until you reach the bottom floor called "cryo chambers". spouse starts having worries and some others too while others are excited. Plays out normally and Kellogg kills your wife. You wake up and take the ring of your dead spouse or if your medicine skill is high, you can diagnose and find a way to bring her back later where I can expand on what I would want in this section. Now you're finding your way out of the vault, you head back to the elevator but find out you need to find a keycard, no marker to indicate but gets you to go explore the vault, learn about it. You then go onto finding the dark secrets, if you want to and find out everyone died in the vault, you go and fight roaches but then as you progress, you find an infected vault security guard who turned out to be a ghoul and you ask him what's been happening. you can kill him but also the reason why you should be trusted. you then go off and he helps you find the other keys and lead you to the overseer office. you find skeletons and hostile rogue ghoul security that only attack you and he explains that they don't like humans. As you approach the overseer office, the ghoul officer explains everything that happened and he gives you the 10mm pistol off the desk and also vaguely explains about the cryolator but doesn't name it. you then find the pipboy and take it normally and you and he get out of the vault or just yourself. you do final things and reach the surface, you express and pant a bit and then after the music, the ghoul comments on what a world this used to be. He then decides to part ways and find out what's been going on at his home of if its around or if you have a high speech skill, you can reason with him to get to help you and stay at sanctuary and become a companion. Now how would it work?

 

I'll have to mention that another time but let me know your thoughts of this idea and try to make something like this. Thanks

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Wow i had no idea that a RPG requires to keep the player a choice what role to play. Then whats a game called that only leaves one single role to play? Perhaps they should redefine the useage for single and multiplayer rpg´s for this and search for an alternative for network and internet games ... only for you.

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Wow i had no idea that a RPG requires to keep the player a choice what role to play. Then whats a game called that only leaves one single role to play? Perhaps they should redefine the useage for single and multiplayer rpg´s for this and search for an alternative for network and internet games ... only for you.

No, that's not the point. Choice was a staple in fallout if you didn't know. In New Vegas, you wake up been shot in the head and have to recall your memory and I find that person a good gimmick for character creation. You then get asked questions and opinions that can determine your playstyle or just pick them. Traits as well added balance with pros and cons. Finally, you go out discover Goodsprings and you have an objective. You go through tutorial and bam, your first quest. Joe Cobb threatening the town. You than have the choice of helping the town from the Powder Gangers or join them and take over the town. You then have a bunch of branching options, grabbing medical supplies, dynamite if you have the skills, recruiting others and similar with taking over the town. Battle commences and your actions affect what faction you are good with and bad. If you save the town, you gain their respect but at the cost of the power gangers. If you choose the powder gangers, you gain bad karma and is more evil like.

 

Now lets look at fallout 4. You go to Concord and get IMMEDIATELY attack by raiders, can't reason but attacked straight away. You are forced to help Preston and if you wanna feel like scavenging the town and seeing what resources you can get, f*#@ YOU get the fusion core. Here's a free power armor, a minigun and a scripted deathclaw 10 minutes into the game. Compared to the branching roots of new vegas, you fall under one line and that is why choice is important my friend. oh and it's what's and we all should decide how we wanna play our story while also considering how our actions affect others. This isn't a multiplayer RPG, its single.

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It's certainly possible but it would require a team of modders, several voice actors, and a heavy rewrite of early quests, triggers, and the accompanying scripts. Maintaining continuity would be hard, also not to mention that when they finish the new 'dynamic' start, it would be a noticeable change when the player gets forced back into the default Fallout 4 progression system.

 

To sum it up, you can't just really keep it at the opening missions, a project like this would have to span to every quest in game just to preserve continuity and immersion, and that's just simply to much work for most modders to commit to.

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It's certainly possible but it would require a team of modders, several voice actors, and a heavy rewrite of early quests, triggers, and the accompanying scripts. Maintaining continuity would be hard, also not to mention that when they finish the new 'dynamic' start, it would be a noticeable change when the player gets forced back into the default Fallout 4 progression system.

 

To sum it up, you can't just really keep it at the opening missions, a project like this would have to span to every quest in game just to preserve continuity and immersion, and that's just simply to much work for most modders to commit to.

Why of course it's gonna take a lot more. I had a massive idea about the minuteman mod overhaul and eventually all other factions. The minuteman one is what I would focus on

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