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LucidGamer137

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So a couple months ago I had taken a break from Skyrim. When I returned, I was looking for a handful of mods to help spruce up my experience once again, and figured it would be interesting to try out a couple of the custom race mods. Since there weren't very many that interested me, I found the Fennec Fox and Lykaios race mods to try out. I started up a new game as a Fennec/Fox race character, which I had figured may present some possibly game-breaking issues such as failed race checks and things of that nature; before starting, I made sure to look up mods such as custom race compatibility fixes and dialogue fixes. Even with such mods installed, it would seem that, for some reason, the Fennec and Lykaios races are untouched by these mods. Regardless, I started my playthrough, made it to Whiterun, completed a pretty considerable chunk of quests for the Companions and most of the NPC citizen quests, as well as a small handful in Riften, since I had traveled to Riften so I could partner up with Inigo as soon as possible. (While he is definitely overpowered, he just adds so much more to the game and I can't play without him)

 

So, I bough Breezehome after finally working up the gold, return to town, and upon entering my game crashes entirely. Each time, I interact with the door, and the game brings up a loading screen, as usual, and right about the time you would usually spawn into the room, the game crashes. So, I began my search through my list of mods.

 

First, I check to make sure every mod is up to date. They are, I reopen the game, try again, still crashes.

Next, I verify the local files through Steam; comes back with no missing files. I run the game once again, still crashes.

Then, I disable, one at a time, each of the mods I downloaded along with the Fennec and Lykaios mods. Start the game with each individual mod disabled, and each time I still crash.

So, I figured "Maybe, for some reason, Breezehome checks for your race, and if you don't have a vanilla race, the game crashes." To test this, I used the "Show Race Menu Alternative" mod, changed race to a Breton, and simply tried to open the door. Crash, as usual.

Next, I poked around in the game files until I found the "wrinteriors" folder (Whiterun Interiors), and looked inside. I noticed no files for "breezehomeinterior" or any of the NPC homes, for that matter. I figured it meant nothing, knowing how sometimes producers will put multiple cells within one area to save time or space. In the end, I didn't know what I was looking at so I figured all was normal.

Finally, I tried an idea from a friend: Download one of the many mods that change or improve Breezehome's interior. I did so, downloaded and activated Breezehome by Lupus (which also adds a handful of material chests to the forge near Warmaidens; they did not technically appear because I use Open Cities), tried entering Breezehome again. While it took a bit longer than usual to load, my game still crashed.

 

At this point, I've exhausted every possible resource, tried disabling every mod that could have remotely altered the interiors, no dice each time. I've tried looking up fixes for crashes, reasons why the interior may be broken, or if it might be downright missing for some reason, and I cant figure anything out.

 

My best guess at this point is that, perhaps, starting the game as the Fennec race (with or without compatibility fixes) might have left some important code regarding the generation of Breezehome's' interior unanswered. I have no idea why player race would need to be verified in order to enter their home, which is why I suspect there may be another mod causing this issue. I have no idea which one. If anyone could provide some support; a link to a fix for the issue, some load order recommendation, or just a list of mods that commonly screw up Breezehome, I would much appreciate it. None of the mods I insalled since my last playthrough should change anything with houses, and player homes worked perfectly fine for me before all of this. I am very greatful for whatever help can be provided, thank you.

 

Update: Tried entering Breezehome in an older save, both with and without newest mods activated, same crash occurs.

Edited by LucidGamer137
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GameMode=SkyrimSE
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
RaceCompatibility.esm=0
campfire.esm=1
Cutting Room Floor.esp=1
SMIM-SE-Merged-All.esp=1
static mesh improvement mod se.esp=1
EnhancedLightsandFX.esp=1
ELFX - Exteriors.esp=1
ELFX - Weathers.esp=1
SoundsofSkyrimComplete.esp=1
moonlight tales special edition.esp=1
yot - your own thoughts.esp=1
violens se.esp=1
rich merchants of skyrim.esp=1
SimpleOutfitManager.esp=1
phenderix magic world.esp=1
Original Opening Scene.esp=1
lamposts of skyrim.esp=1
ordinator - perks of skyrim.esp=1
SkyTEST-RealisticAnimals&Predators.esp=1
Hothtrooper44_ArmorCompilation.esp=1
point the way.esp=1
inigo.esp=1
immersive patrols ii.esp=1
frostfall.esp=1
yot - frostfall module.esp=1
yot - campfire.esp=0
diversedragonscollectionse.esp=1
cheesemod.esp=1
arrowtweaksfix.esp=1
SkyrimRecycling.esp=1
realistic_impacts.esp=0
TrueStormsSE.esp=1
SkyHUD.esp=1
icepenguinworldmap.esp=1
SoS_TrueStorms_Patch.esp=1
ShowRaceMenuAlternative.esp=1
TrainingLimit.esp=1
fast_beast_perks.esp=0
50 more perk points.esp=1
amazingfollowertweaks.esp=1
Immersive Weapons.esp=1
get_no_dead_followers_sepc_sp0ckrates.esp=0
ForgottenCity.esp=1
Apocalypse - Magic of Skyrim.esp=1
Apocalypse - Ordinator Compatibility Patch.esp=1
FNIS.esp=1
LykaiosRace.esp=0
Immersive Citizens - AI Overhaul.esp=1
Realistic AI Detection 2 SE - High Interior, High Exterior.esp=1
Relationship Dialogue Overhaul.esp=1
Skyrim Flora Overhaul.esp=1
RDO - AFT v1.66 Patch.esp=1
Convenient Horses.esp=1
RDO - CRF + USSEP Patch.esp=1
RDO - USSEP Patch.esp=1
ELFXEnhancer.esp=1
SoS_ELFX+Enhancer+Weathers_Patch.esp=1
Immersive Citizens - ELFXEnhancer patch.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Race Scale Remover.esp=1
Gri_BeastFeet.esp=1
Reverb and Ambiance Overhaul - Skyrim.esp=1
RAO - ELFX Patch.esp=1
Immersive Sounds - Compendium.esp=1
Spells Emit Light - Dim.esp=1
realisticwatertwo.esp=1
RealisticWaterTwo+-+Verdant+Patch.esp=0
incubex delwraith's cooking and alchemy mod.esp=1
ineed.esp=1
ineed - extended.esp=1
open cities skyrim.esp=1
Immersive Citizens - OCS patch.esp=1
FennecRace.esp=0
Racial Body Morphs.esp=1
RaceCompatibilityUSKPOverride.esp=0
Race Compatibility Dialogue SSE.esp=0
Race Compatibility Dialogue SSE - RDO.esp=0
Better Claws And Gauntlets.esp=0
Better Claws And Gauntlets - Immersive Armors.esp=0
gitgud greaves.esp=1
gitgud greaves (dawnguard).esp=1
gitgud greaves (dragonborn).esp=1
Convenient Carriages.esp=0
immersive movement.esp=0
beltfastenedquivers.esp=0
unlimitedamuletsandrings.esp=1
BreezehomeByLupus.esp=0

 

 

I suppose it's also worth mentioning that I used Osmodius texture overhaul and Verdant in my old save, but I don't see why those would cause a crash when disabled. Much less on one specific interior. My Skyrim is fully updated and none of my mods have updates that I know of. This is also my load order with all of the mods that I installed most recently disabled (aside from beltfastenedquivers and a few other small mods)

Edited by LucidGamer137
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I used Osmodius texture overhaul and Verdant in my old save, but I don't see why those would cause a crash when disabled. Much less on one specific interior

 

 

Because you removed the texture files used by that mod, so your game is missing content it had before

 

Also, i see no bashed patch from Wrye, you need one with that many mods loaded, specially since some of those mods are script heavy and have leveled lists

 

Do the entire guide ( steps 1-3 ), test the game, and let me know if you need more help

 

https://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/

 

one more thing, in order to use that old save, you're going to have to enable ( install ) EVERY mod it was using, THEN, you can remove mods IF you want, but I always tell people to never remove a mod unless they are starting a new character.

Edited by gromulos
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