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Nifskope Editing Help - Doors (Pulowski Preservation Shelter)


Plarux

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Hello there,

As the title states, I'm in need of some help with doors in Nifskope. More specifically, I need help editing the Pulowski Preservation Shelter. It's the blue pill shaped capsule found around the city areas in the Commonwealth. If you're still not familiar with what this is, then click the link here.

So, I need to separate the sliding door of the Pulowski Preservation Shelter from the base. I've included a few pictures of the FalloutShelter.nif inside of Nifskope. The first two pictures show the meshes that are included with the sliding door of the shelter. The 3rd picture is the shelter base, but there's other meshes for the interior decorations of the shelter that would be considered apart of the shelter base.

http://i1259.photobucket.com/albums/ii557/Plarux/PulowskiShelterDoor014_zpsmyvulpcg.png

http://i1259.photobucket.com/albums/ii557/Plarux/PulowskiShelterDoor216_zpsjomg36qy.png

http://i1259.photobucket.com/albums/ii557/Plarux/PulowskiShelterBase019_zpsflps5nrm.png

Okay, sorry for the massive pictures. I figured it would help everyone find out where everything is inside of the FalloutShelter.nif file. From what I can tell, I can't just delete the shelter base to leave only the door parts (see the first two pictures) or delete the door from the shelter's base (3rd picture). It's worth noting that I didn't touch any of the file paths, except changing the .nif files name(s) to FalloutShelterShell.nif & FalloutShelterDoor.nif. This way, I can use the same exact path as the FalloutShelter.nif to place the two custom .nif files.

 

The file directory for extracting the FalloutShelter.nif is - Meshes\SetDressing\FalloutShelter\FalloutShelter.nif

Here is a link to all the files that I thought would be needed to do this. I extracted all of these files using BAE (except the two custom .nif files I created that are listed in the previous paragraph in red) and included the .esp I made. The two custom .nif files don't work in game, but I included them anyway.

 

Here is a picture of what I want in-game. The sliding door with working open/close animations and the shelter's base with all it's interior decorations. Yes, I've tried to get this to work on my own. I don't know enough about Nifskope to understand where the animations for the door are connected in order to separate them from the base and the actual door. When I load a game, none of this shows up.

 

http://i1259.photobucket.com/albums/ii557/Plarux/PulowskiDemo_zps3gterrqf.png

 

Also, this is a picture of the object window inside of the CK. It shows that (1) is the door and (2) is the static shelter base.

 

http://i1259.photobucket.com/albums/ii557/Plarux/ObjWindowPSH01_zpskthtphqg.png

Alright, so that should be about all the information I can provide for those who might be able to help me. Basically, I want the functioning slide door and the static shelter "shell" or base. I know it's going to be two .nif files, but don't know how to separate them from each other properly. If you can help me figure this out, I would be extremely grateful. I'm working on making an elevator out of the Pulowski Preservation Shelter, and these are two essential pieces that I need. Anyone who can help me out will be credited when the mod is released.

 

Thank you for reading,

 

 

Plarux

Edited by Plarux
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Hi,

 

I seperated the parts. Both are in game.

Animation works fine.

 

But Im working on the collitionObject.

 

Atm you can not enter the shell :D

 

 

*Edit* Ok it works. I removed the CollisionObject from the shell

 

http://www.tzd-online.de/fallout4/ShelterShell.nif

 

http://www.tzd-online.de/fallout4/ShelterDoor.nif

 

Ok short discription what I did:

 

I made 2 copys of the nif. and named them ShelterDoor / ShelterShell

Then I removed the shell from the 1st nif with Block->Remove Branch. Saved it.

Then I removed all from the 2nd nif exept the shell. After this I also removed the collisionobject.

 

Thats all ;-)

 

 

Cu

Thalon

Edited by ThalonMook
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Hi,

 

I seperated the parts. Both are in game.

Animation works fine.

 

But Im working on the collitionObject.

 

Atm you can not enter the shell :D

 

 

*Edit* Ok it works. I removed the CollisionObject from the shell

 

http://www.tzd-online.de/fallout4/ShelterShell.nif

 

http://www.tzd-online.de/fallout4/ShelterDoor.nif

 

Ok short discription what I did:

 

I made 2 copys of the nif. and named them ShelterDoor / ShelterShell

Then I removed the shell from the 1st nif with Block->Remove Branch. Saved it.

Then I removed all from the 2nd nif exept the shell. After this I also removed the collisionobject.

 

Thats all ;-)

 

 

Cu

Thalon

 

Thalon, thank you so much!

 

I couldn't figure out how to have everything manually, so I uploaded it to Bethesda.net and everything showed up.

Not sure how to make it work without that. I'll have to figure something out, so I can upload to nexus too.

Edited by Plarux
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Hi Plarux,

 

for the meshes make a folder with modname in data\meshes and put them there.

With the other files you can do the same, e.g data\texture for the textures, but then you have to change the paths in the nif files.

If you made own textures and materials then better create the folders. If they are the vanilla ones you dont need them.

 

Cu Thalon

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