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OMOD files, how do they work?


TotallyNotToastyFresh

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Hello. This is my first post on these particular forums. Yes, I can't figure out how to get a mod to work. Before you lock this, mods, please try to understand my confusion, and that I have read the stickies, I have searched, and I am NOT new to forums in general. I know how angry mods get when some n00b asks a question that everyone else knows, being a mod on another forum myself. I know how much of a n00b I must look like right now, but I'm at my wit's end.

 

Now, I don't understand the way .omod files work. I have downloaded specific mods and have gotten them to work. They were in .omod format, and had no problem with them. But I went and downloaded DarkUId DarN, and I unzipped it. I saw these files:

 

config

data

data.crc

image

readme

script

 

Now, after doing some reading on the 'net, I realised that these are the files that make up an .omod. Now, what I don't understand, is why aren't these files in the .omod format? Do I have to compress them to the .omod format myself? Any help would be very much appreciated.

 

Thanks for listening.

 

-Toasty

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For any "OMOD-ready" file, you need to open Oblivion Mod Manager, click the "create" button, and click "add archive". The archive is your zipped file. If it is indeed OMOD-ready, it will ask you if you want to import the data, and you say yes. Then click "create" and that should turn it into an OMOD file.
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We can guess what is wrong all day long.

 

I suggest you open OBMM, right-click on the problematic OMOD and select "Info" and copy/paste everything here so we can see how the OMOD was packaged.

 

OMOD files are extracted directly to Oblivion's Data folder so the archive needs to be similar to this:

 

Meshes\*

Textures\*

MyMod.esp

MyMod Readme.txt

 

If you have something that looks like this, it will NOT work:

 

MyMod\Data\Meshes\*

MyMod\Data\Textures\Meshes\*

MyMod\MyMod.esp

MyMod\MyMod Readme.txt

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new mod 1.0.omod

 

[basic info]

Name: new mod

 

Author:

version: 1.0

Contact:

Website:

 

No description

 

Date this omod was compiled: 10/20/2008 8:00:31 PM

Contains readme: no

Contains script: no

 

[omod file information]

File size: 17 megabytes

Internal omod file version: 4

CRC: 19096941

Created or installed: 10/20/2008 8:01 PM

Last modified: 10/20/2008 8:01 PM

 

[Complete data file list]

config (EEAE09B8)

data (0641CB18)

data.crc (33AC3BC8)

image (44ACFF79)

readme (EE5C2571)

script (40CD443C)

 

 

OK, now I don't know if you understand what I'm saying. This thing I downloaded was not actually in the OMOD format. It was just a .zip file. The other .omods I got were in a zip file, and inside the .zip file was a .omod.

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I understand exactly what you are saying. If you were having a problem with an OMOD you downloaded, you'd probably be posting in its comment area or posting a link to it and having us figure out what is wrong with it.

 

Normally, these kinds of questions are due to creating an OMOD from an archive that is not OMOD compatible (meaning you have to make modifications to the files inside the archive before OMOD conversion.

 

The info section you posted is proof of that.

 

I noticed this line in what you posted:

 

File size: 17 megabytes

 

This tells me that there is "something" in your OMOD rather than it being empty.

 

The lack of a "plugin list" section tells me that there is no plugin that will affect the game in any way. This is OK if you are creating a texture or mesh replacer though.

 

This part shows me all the rest of the files contained in the mod:

 

[Complete data file list]
config (EEAE09B8)
data (0641CB18)
data.crc (33AC3BC8)
image (44ACFF79)
readme (EE5C2571)
script (40CD443C)

 

This certainly isn't what I expected to see which explains why your OMOD is not working.

 

I recommend taking your mod's original archive and extracting it to a temporary folder somewhere and cleaning it up before importing into OBMM. I'd use the "Import Folder" option to grab the mod folder you configured when ready.

 

Tutorial: Reconditioning a downloaded mod archive

Tutorial: How To Create Archives

Tutorial: How to Create an OMOD

Tutorial: How to convert an OMOD to and OMOD-Ready archive

 

Below is an example of a working OMOD "info" which shows the plugin and all the included Meshes and Textures. Notice the folder paths start with "Meshes" or "Textures" and not the name of the mod or "Data"

 

Mandalorian Armor 1.0.omod

 

[basic info]

Name: Mandalorian Armor

 

Author: LHammonds

version: 1.0

Contact:

Website: http://www.tesnexus.com/downloads/file.php?id=19101

 

It is rumored that outlaw bounty hunters have been seen near the road north of Leyawiin.

 

It is not known why they are there but it seems they are waiting for somebody...possibly for trading purposes.

 

These bounty hunters are skilled warriors and are considered very dangerous. Approach with caution. (Level 20+)

 

Date this omod was compiled: 8/10/2008 3:39:24 AM

Contains readme: yes

Contains script: no

 

[omod file information]

File size: 8 megabytes

Internal omod file version: 4

CRC: E2FACF9E

Created or installed: 8/10/2008 3:40 AM

Last modified: 8/10/2008 3:40 AM

 

[Complete plugin list]

Mandalorian Armor.esp

 

[Complete data file list]

textures\weapons\mandalorian\vibroblade.dds (55FB206E)

textures\weapons\mandalorian\vibroblade_n.dds (35BB58C6)

textures\weapons\mandalorian\vibrogrip_black.dds (08FFA2D0)

textures\weapons\mandalorian\vibrogrip_n.dds (39CAA76A)

textures\weapons\mandalorian\vibrogrip_red.dds (FA33E3B9)

textures\weapons\mandalorian\vibrometal_blue.dds (CE8F8372)

textures\weapons\mandalorian\vibrometal_green.dds (35BDC2FE)

textures\weapons\mandalorian\vibrometal_n.dds (32CC6609)

textures\weapons\mandalorian\vibrometal_orange.dds (2D2DC6C3)

textures\menus\icons\Weapons\Mandalorian\iconVibroclaymoreBlue.dds (4057DBBC)

textures\menus\icons\Weapons\Mandalorian\iconVibroclaymoreGreen.dds (D4030D2F)

textures\menus\icons\Weapons\Mandalorian\iconVibroclaymoreOrange.dds (87865172)

textures\menus\icons\Weapons\Mandalorian\iconVibroswordBlue.dds (5926065B)

textures\menus\icons\Weapons\Mandalorian\iconVibroswordGreen.dds (02CA3B1A)

textures\menus\icons\Weapons\Mandalorian\iconVibroswordOrange.dds (D374B0A7)

textures\menus\icons\Armor\Mandalorian\iconBFBoots.dds (92EE7464)

textures\menus\icons\Armor\Mandalorian\iconBFCuirass.dds (FF04801A)

textures\menus\icons\Armor\Mandalorian\iconBFCuirassNoAcc.dds (FF04801A)

textures\menus\icons\Armor\Mandalorian\iconBFGauntlets.dds (DFCC77D0)

textures\menus\icons\Armor\Mandalorian\iconBFGreaves.dds (64195C2A)

textures\menus\icons\Armor\Mandalorian\iconBFGreavesNoAcc.dds (64195C2A)

textures\menus\icons\Armor\Mandalorian\iconBFHelmet.dds (8558885B)

textures\menus\icons\Armor\Mandalorian\iconBFHelmetNoAcc.dds (8558885B)

textures\menus\icons\Armor\Mandalorian\iconBFHelmetViewerDown.dds (F841AF6F)

textures\menus\icons\Armor\Mandalorian\iconJFHelmet.dds (34709647)

textures\armor\mandalorian\jangofett\jfhelm.dds (B32956FD)

textures\armor\mandalorian\jangofett\jfhelm_n.dds (0BC27C48)

textures\armor\mandalorian\bobafett\bfarmor.dds (2A7F00B6)

textures\armor\mandalorian\bobafett\bfarmor_n.dds (9A6EBA8D)

textures\armor\mandalorian\bobafett\bfhelm.dds (AFAC3C72)

textures\armor\mandalorian\bobafett\bfhelm_n.dds (B07A680E)

textures\armor\mandalorian\bobafett\bfjetpack.dds (D7F00B26)

textures\armor\mandalorian\bobafett\bfjetpack_n.dds (826EB1CF)

textures\armor\mandalorian\bobafett\bflower.dds (4E2E43A7)

textures\armor\mandalorian\bobafett\bflower_n.dds (6B985F7B)

textures\armor\mandalorian\bobafett\bfupper.dds (9A84B91A)

textures\armor\mandalorian\bobafett\bfupper_n.dds (0FE0EFC9)

meshes\Weapons\Mandalorian\VibroclaymoreBlue.nif (B7365AF7)

meshes\Weapons\Mandalorian\VibroclaymoreGreen.nif (5718D3ED)

meshes\Weapons\Mandalorian\VibroclaymoreOrange.nif (56A28E06)

meshes\Weapons\Mandalorian\VibroswordBlue.nif (10DA926D)

meshes\Weapons\Mandalorian\VibroswordGreen.nif (F036A390)

meshes\Weapons\Mandalorian\VibroswordOrange.nif (05542C2A)

meshes\Armor\Mandalorian\VibroswordOffhandBlue.nif (7D87C215)

meshes\Armor\Mandalorian\VibroswordOffhandDownBlue.nif (E660D6A9)

meshes\Armor\Mandalorian\VibroswordOffhandDownGreen.nif (5603EA81)

meshes\Armor\Mandalorian\VibroswordOffhandDownOrange.nif (2CEBC90D)

meshes\Armor\Mandalorian\VibroswordOffhandGreen.nif (2E738304)

meshes\Armor\Mandalorian\VibroswordOffhandOrange.nif (CD47FA05)

meshes\Armor\Mandalorian\JangoFett\helmet.nif (F498FAE7)

meshes\Armor\Mandalorian\JangoFett\helmet_gnd.nif (2293DBD1)

meshes\Armor\Mandalorian\BobaFett\boots.nif (1CE6B872)

meshes\Armor\Mandalorian\BobaFett\boots_gnd.nif (BB72F087)

meshes\Armor\Mandalorian\BobaFett\cuirass.nif (84C926B4)

meshes\Armor\Mandalorian\BobaFett\CuirassNoAcc.nif (097E4A06)

meshes\Armor\Mandalorian\BobaFett\cuirass_gnd.nif (35F6E0F5)

meshes\Armor\Mandalorian\BobaFett\gauntlets.nif (20C9B981)

meshes\Armor\Mandalorian\BobaFett\GauntletsNoAcc.nif (20C9B981)

meshes\Armor\Mandalorian\BobaFett\gauntlets_gnd.nif (DF3A61EE)

meshes\Armor\Mandalorian\BobaFett\greaves.nif (C23A187F)

meshes\Armor\Mandalorian\BobaFett\GreavesNoAcc.nif (F27912C0)

meshes\Armor\Mandalorian\BobaFett\greaves_gnd.nif (4FA7B752)

meshes\Armor\Mandalorian\BobaFett\helmet.nif (E62B4910)

meshes\Armor\Mandalorian\BobaFett\HelmetNoAcc.nif (DB080092)

meshes\Armor\Mandalorian\BobaFett\HelmetNoAcc_gnd.nif (344DBE6D)

meshes\Armor\Mandalorian\BobaFett\HelmetViewerDown.nif (4D770D35)

meshes\Armor\Mandalorian\BobaFett\HelmetViewerDown_gnd.nif (ECA833B8)

meshes\Armor\Mandalorian\BobaFett\helmet_gnd.nif (7675AE66)

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