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Grant random levels of inmmunity to poison and paralysis to enemies.


McPipe

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I play as a poisoner almost always, but as soon as i get to make "Paralysis poison", the game turns too damn easy, because every enemy just stands still, and i hack them out.

I've tried making the game as harder as i can, as hardcore as possible, every mod to make life in Skyrim miserable, to try a real challenge... but it always comes back to "Paralysis poison" and its easy again.

If enemies, such as bandits and such, had a chance to resist poison at random, it might become more challenging to try to paralize them.

The Mod can come in 3 forms:

1- Lite: enemies resist paralysis and poisons by 10% of the time.
2- Med: enemies resist paralysis and poisons up to 40% of the time.
3- Hardcore: emeies resist paralysis and poisons up to 80% of the time.

Also, with the option to make wildlife resist it too.


Maybe im asking too much. :P

Cheers! :D

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Maybe it would work better tying the percentage of a poison/potion working to the player level, with the player potions and poisons almost always being resisted in the beginning (you'd have to brew at least, say, 100 poisons/potions for a better chance), with an adjustable permanent chance for any enemies to resist no matter how proficient you've become at brewing the stuff.

 

It's a problem that definitely needs to be adressed, either by making it extremely rare to even find ingredients for paralysis potions, by raising the enemies resistance/tying the success chance to the player's alchemic level or by a mixture of both.

Edited by DOVAHKI1N
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