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DOVAHKI1N

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  1. I know there are already burial mods out there, but they do not give me what I am searching for: the ability to burn dead bodies of NPCs and creatures in a "Cleansing Fire" that deletes their reference so that the body will not clutter up the world- and I can RP as someone who will give the last rites to the dead. It should be a Restoration Type Spell given to you as a gift by Danica, after telling her you want to pay your respects to the dead or something similar. Or you learn it and the other "rites" from a book. Other rites meaning for those who do not want to be mages, a special torch could do the trick, too. If there is such a mod (just body disappearing in fire effect (give it a few seconds of burning, then body becomes invisible and is marked for delete), please tell me, because I did not find it.
  2. Just started getting this error after the latest update. Thank you for the fix, Cragslist!
  3. I apologize if this was asked already, didn't find it. Can anyone point me to a tutorial how to add a crafting recipe to existing craftable items (armor, weapons, potions, etc) in the game or from mods that does NOT replace the original recipe but adds an alternative way of crafting it? I have a mod that changes the appearance of armors and I want to keep the new appearance, but tweak some of the recipes to have two options to craft the same armor. Does anyone know how to do that?
  4. Yes. For me, it is a bug that Armor weight doesn't change at all when you're wearing it. When wearing armor in RL, the weight gets distributed and actually impacts you less when you wear it as opposed to just lugging it around. Yes, the individual pieces are still as heavy as before, but don't feel as heavy when you wear them. Conditioning and Unhindered are nice perks. But honestly? They should be accessible from the very beginning. At most with a condition like having to continuously wear heavy armor over a specific ingame period to simulate getting used to it (even during the getting used to it period, worn armor should not weigh as much as carried armor), after which you can get the perk immediately and it stays. Much better would be getting Conditioned and Unhindered automatically after a continuous period of ingame wearing of heavy or light armor, kind of as a passive perk. When it activates the first time (doesn't deactivate ever- as long as you're wearing the armor pieces corresponding to the perk that piece is weightless or at least as good as), you just get a small text notification like "I'm now completely used to my armor and it has become like a second skin" "You have mastered the art of wearing armor and it now weighs next to nothing" "I/You can now carry more stuff around" As for clothing- worn clothing should not count toward overall carry weight at ALL.
  5. THIS. I never quite knew just what bothered me about the "Destroy the Dark Brotherhood" Questline. It was just... boring. SECONDED
  6. I haven't, but I'll try that next.
  7. Okay, I was being an idiot. You did tell me not to put any VORTEX folder into a steam folder and what do I do? I put it right in there... Oo Changed it now.
  8. SMIM is also affected for me. Actually, I cannot use any mods. At all (well, except for Combat Consequences). Not even the USLEEP patch, last I checked (although there it's currently because it's flagged as redundant). Well, SKSE works. But that's not a mod in itself... Since practically all my Skyrim mods now have mod archive incompability, because the esp is "loading a bsa file that is intended for Oblivion", I was wondering...is it possible for people like me- that is, people with VERY VERY little technical know-how, to change it back to Skyrim? So that the bsa reads as intended for Skyrim and also works?
  9. I think I haven't said thank you for your helpful replies yet. So, thank you @HadToRegister and 1ae0bfb8 and Zaldiir! Okay, so the games local files when I go to Skyrim-Properties- (Move) Game Folder are on C:/users/desktop/games/my games/steam I'll put the Mod staging folder under C:/users/desktop/games/my games/steam/VORTEX Skyrim At the moment I have Move Deployment (Experimental!) with my Mods. Should I switch to Hardlink Deployment? I'll look into windows defender and Kaspersky then. If it's a yearly payment, I'm ok with it. Can I check somewhere whether my vortex installation is complete?
  10. Well, since I'll have to re-install all Mods anyway, I will change that, too. Where should I put Vortex.exe, btw? The Virus Program is Avira Internet Security Freeware. If you have any suggestions for a better one where there is no monthly payment (I don't have the money, not even for 5 bucks a month), I'm open for suggestions.
  11. Where would be better? I always thought it would be best to have it there? ...so that's what happened. I did a complete anti virus scan that deleted and moved a few files. The problem started afterward. Is there a possibility to make it impossible to change the files OUTSIDE of Vortex through assigning a password? Well, ok, it won't be impossible, but an automatic program like an Anti Virus scan shouldn't be able to. Maybe when it tries, give a warning like: "Virusprogramm x wants to change mod files. Allow?"
  12. WHICH GAME? Where is your game installed? Where is Vortex installed? Where is your Mod Staging Folder? Did you move, or copy, or delete any files outside of Vortex? Argh, I forgot so many things yesterday. Apologies. The game is Skyrim, installed on partition C Vortex is installed on the desktop. The Mod Staging Folder is under documents-games-steam-steamapps-common- VORTEX - Skyrim Now that you're asking, while I certainly do not remember manually moving mods outside of Vortex (or is changing the name and Version number IN Vortex via doubleklick on the mod to get the info and manipulating it there considered "outside"?), Vortex seems to think I did because at some point yesterday and the day before, it asked me whether I wanted to save all changes (which would delete the files)...those were quite a few mods. Argh, darn it...could that be the problem after all? Did I actually make things so that I have to delete the whole mod staging folder and reinstall/download every single mod? :facepalm: :facepalm: :facepalm: But there are mods missing- a lot of mods, where I didn't change anything. EDIT: it seems I did apparently delete pretty much all mod files :facepalm: Because just now, after deploying the mods (I had switched the deployment method after the problem started in the hopes of it solving the issue), Vortex told me "some" mods are redundant. It's all of those mods that are missing plugins in the plugins section... So, redownload everthing it is. Sorry for the trouble. ...unless there is another way? (Because of course I have a lot of mods...)
  13. Yesterday, I had 254 Plugins. I have not deleted/disabled any mods (well, some, actually, but not many and the issue existed prior), but the associated Plugins are NOT there. I currently have 13-14 Plugins active, it switches between those two numbers. WHERE are the others? Re-deploying does nothing, and re-installing the mods is just as ineffective.
  14. Hello, since yesterday, I have a problem with Vortex/Loot, which I am at a complete loss how to solve. I get an error message that there's a problem with some mod archives and when I click on "more", I get this https://ibb.co/V2qSZ4s Modx.esp is loading a bsa-archive which is meant to be for oblivion. The mods that are affected change. Once I had: "Dawnguard.esm is loading a bsa archive that is meant for an unknown game." All Mods are installed from the Nexus Skyrim site, I played with them already with no problems before and my Skyrim Version is the legendary edition and it is a LEGAL version, bought at Mediamarket. What should I do? EDIT: Yes, the message says I should contact the mod author, but the list of mods keeps changing on restarting Vortex and I doubt Bethesda (who did make the Dawnguard DLC after all) would be interested. Furthermore, some of the mods I have are not under constant supervision by the author because they seem stable or the author simply has RL
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