Jump to content

Helping a noob with his mod order.


LemniscateMike

Recommended Posts

Hello everyone! I'm gonna start with saying I'm COMPLETELY NEW to the modding scene, I've only just built my first PC a few months ago(No issues to report! =D ) and am experiencing PC gaming for the first time. It's beautiful!

 

Anyways, on topic;

 

I get random crashes here and there, usually the game freezes and I can't use Task Manager to close the game, I can see and interact with the bottom bar. It just stays black screened and I need to restart my PC(I've changed my Task Manager settings to always be on top, we'll see if that helps). I'll also very rarely just crash to the desktop... But It mainly happened when I was adding mods left, right, and center. It hasn't happened since starting a new game with all the mods shown.

Another issue I sometimes face is my character or camera will get stuck sometimes when I activate a crafting station(once with a chest I think). Most cases I can move my guy but the camera is stuck and he moves in like 2nd person? Imagine watching an NPC walk around or something, I can do everything normally but the camera stays focused on the crafting station. I think this is just general buggyness with the animation mod I have... I'd like to be sure I can't stop it though.

 

Also want to add I don't fully grasp what overwrite was doing and if it looked like mod files I would just create a new mod, name it whatever it was about and turn it on(or off if it broke something)... heh...

 

Here's my full mod list copied from MO2:

 

#Mod_Priority,#Mod_Name
"0000","DLC: HearthFires"
"0001","DLC: Dragonborn"
"0002","DLC: Dawnguard"
"0003","Cleaned masters"
"0004","Unofficial Skyrim Special Edition Patch"
"0005","SKSE64 Data"
"0006","SkyUI"
"0007","A Quality World Map"
"0008","Take Notes - Journal of the Dragonborn SSE"
"0009","Static Mesh Improvement Mod"
"0010","SSE Engine Fixes (skse64 plugin)"
"0011","Better Jumping SE"
"0012","Footprints"
"0013","Cathedral Weathers and Seasons"
"0014","Cathedral Weathers MCM"
"0015","Wet and Cold"
"0016","Animations"
"0017","Harvest Overhaul Redone"
"0018","Flora Respawn Fix"
"0019","Open Cities Skyrim - SSE"
"0020","JContainers SE"
"0021","Modern Brawl Bug Fix"
"0022","RaceMenu"
"0023","Archery Gameplay Overhaul SE"
"0024","Belt Fastened Support"
"0025","Realistic Ragdolls and Force"
"0026","XP32 Maximum Skeleton Special Extended"
"0027","TK Dodge SE"
"0028","All Geared Up Derivative SE - AllGUD"
"0029","Fores New Idles in Skyrim SE - FNIS SE1"
"0030","FNIS SE Spells"
"0031","FNIS Output"
"0032","FNIS SE Creatures"
"0033","ALLGUD Meshes"
"0034","Guards Armor Replacer SSE"
"0035","Blended Roads"
"0036","Skyrim HD SE"
"0037","iNeed - Food, Water and Sleep"
"0038","Inconsequential NPCs"
"0039","Wearable Lanterns"
"0040","Chesko's Wearable Lanterns Patch"
"0041","YOT - Your Own Thoughts SE"
"0042","Believable Crime Report Radius"
"0043","Immersive Children SE"
"0044","TK Children"
"0045","Prince and the Pauper SE"
"0046","Interesting NPCs SE"
"0047","Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul)"
"0048","CFTO - Covered Carriages add-on"
"0049","CFTO - iNeed patch"
"0050","CFTO - Lanterns add-on"
"0051","CFTO - Immersive Citizens AI Overhaul Patch"
"0052","Fuz Ro D-oh - Silent Voice"
"0053","Alternate Start - Live Another Life - SSE"
"0054","Interesting NPCs SE No Dovahkiin"
"0055","Interesting NPCs SE - Followers Default Outfit"
"0056","Immersive Citizens - AI Overhaul"
"0057","Expanded Towns and Cities SE Version"
"0058","Consistent Older People"
"0059","The Choice is Yours"
"0060","Immersive Patrols SE"
"0061","Relationship Dialogue Overhaul"
"0062","Realistic Water Two"
"0063","UFO - Ultimate Follower Overhaul SE"
"0064","Dragon Soul Relinquishment SE"
"0065","Campfire - Complete Camping System"
"0066","Portable Craftable Safe Storage - Camfire"
"0067","Tentapalooza for Campfire"
"0068","Hearth Craft"
"0069","Lantern and Campfire Overwrite"
"0070","Get Snowy"
"0071","Depths of Skyrim - An Underwater Overhaul SSE"
"0072","Death Alternative - Your Money or Your Life"
"0073","Death Alternative - Captured REVISITED"
"0074","Death Alternative - Reincarnation"
"0075","Pumping Iron - Dynamic Muscle Growth"
"0076","Animated Clutter"
"0077","Skyrim Immersive Creatures Special Edition"
"0078","Skyrim Immersive Creatures - Official Patch and Patch Central"
"0079","Realistic Horse Breeds by KrittaKitty"
"0080","More Saddles SSE"
"0081","SkyTEST - Realistic Animals and Predators SE"
"0082","Left Hand Rings Modified SE"
"0083","Immersive Armors"
"0084","Common Clothes and Armors"
"0085","Warmonger Armory - SSE"
"0086","Warmonger Armory Robes- SSE"
"0087","Immersive Weapons"
"0088","Realistic Capacity"
"0089","Crossbows of Skyrim"
"0090","Knapsack Enhanced"
"0091","Michael's Stash" <--- This is just a safe chest I added with CK to a camp before I had mods to build them in game.
"0092","SSEEdit Cache" <--- These are some files that I had in overwrite before I knew what to do with them. They're not active.
"0093","SSEEdit Backups" <--- Backups.
"0094","SSELOD Gen Stuff" <--- Same as 92.
"0095","SKSE Stuff" <--- Same.
"0096","Deadly Dragons"
"0097","Immersive Dragons"
"0098","Immersive Dragon Sounds -iDS- SSE Port"
"0099","Talkative Dragons"
"0100","The Notice Board SE"
"0101","The Notice Board OC Patch"
"0102","Jaxonz Positioner SSE"
"0103","Jaxonz Positioner SSE Update"
"0104","Woodcutter"
"0105","Woodcutter Pine Tree"
"0106","Woodcutter Overwrite"
"0107","Woodcutter Campfire Patch"
"0108","SkFO SE - Skin Feature Overlays- 2K"
"0109","Enhanced Blood Textures"
"0110","Better MessageBox Controls"
"0111","Monitor Refresh Rate Uncap"
"0112","One ImCh Patcher"
"0113","Fuz Ro D'oh"
"0114","PapyrusUtil SE - Modders Scripting Utility Functions"
I think I've done a thorough job looking at the incompatibilities and getting patches, plugins, and such but am always open to criticisms so I can improve.
Thanks in advance to any advice or suggestions!
Link to comment
Share on other sites

okay, so when it comes to mod load order it is very simple. look at what your mods do and find anything that does something similar to another. So mods that change magic or NPCs and look at their order compared to each other. two mods that alter the same thing are going to conflict, in some cases, it doesn't matter as you want the higher up mod to overwrite the other whereas in other cases you do not. also, make sure you have mods that are dependant on others in the correct order as well or altogether installed in the first place. Now if all of these things are fine then the issue is not your load order. Also if you can get past the main menu it is also not your load order. One of your mods is causing a crash, be it not installed correctly or the dependency it needs is missing.

Link to comment
Share on other sites

So the crashing is very infrequent, but I'm still concerned with my order and such. I've been reading up on how to make patches(trying to use mator smash) so, for example, two mods that edit armor lists will both show in game.

Like mod X adds 10 pieces of armor/clothes and mod Y adds 10 pieces of armor/clothes. I wan't them both to get added to the level list, I don't want only Y to show because it's lower on the list. Which if I just throw them in MO2 the game works, but only the second mod would actually take effect right? At least the showing up in game part.

That's the problem I'm afraid I'm having, I want to make sure I'm getting every mods full potential for that stuff.

 

I do know that if two mods add like a house in the same spot, only the one lower would win, which makes sense. But another question, If the one that loses has an NPC that gets added outside of the house, but in the same exterior cell; How do I get the NPC but not the building? Through a bash patch or something, Right?

Link to comment
Share on other sites

Oh really???

I thought if two armor mods added new armors, the last one in the load order would win?

Like one mod adds full plate to bandits leveled list, the other mod adds chainmail to their level list. Both would show up in the game?

What if it's guard armor; both mods would work and a guard has a 50/50 chance to use the plate or the mail?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...