Two interrelated questions for the 3ds Max gurus. When I look at the exported NIF I am seeing vertex color related things that I'd like to be able to turn off before hitting the ole export button in 3ds Max.
- How does one prevent colors from being exported on BSTriShape. On vertex description I am currently seeing [Vertex|UVs|Normals|Tangets|Colors].
- Similar question to #1. How does one prevent the Vertex_Colors flag from getting set on the BSLightingShaderProperty? Under the Shader Flags 2 I am seeing [ZBuffer_Write|Vertex_Colors].
I see areas in 3ds Max to turn on/turnoff certain things under the materials maps, but I am not immediately seeing a Vertex_Colors check box. Obviously, I am overlooking something or not looking in the right place.