Currently trying to build a mod that sort of acts as a fix for the frustrating glitch that can occur during the Dawnguard questline.
Essentially, after refusing Harkon's gift at Castle Volkihar, he banishes you and teleports the player outside of the castle near the boat. Normally, the player would receive a prompt to "Speak with Isran". However, on my most recent play through, I never got this prompt. After some frantic fast travelling to try and figure out what happened, I lost my saves allowing me to go back before the encounter with Harkon.
So, after some research I found that this is a fairly common glitch, and that there's no real fix for it besides loading a previous save. Hence, I have decided to create a mod that is just a simple button near Fort Dawnguard. When it is pressed, the next quest in the Dawnguard questline "A New Order" will be given to the player.
At the moment, my knowledge of CK extends to being able to place simple objects and make cells. There's not a whole lot of guides that offer help for the specific situation that I am looking to remedy, and right now, I'm just using trial-and-error within the editor to see what might work. Looking for any help or advice on doing this!
(or if you think what I'm doing is crazy impossible, let me know as well)
For reference, all I've done so far is get the render window inside Fort Dawnguard, and I've placed the button I like in the game world. Not sure what to do next.
Edited by SnikerCraft, 09 May 2020 - 05:15 PM.