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Unique Landscapes - Most Stable and Reliable?


Joehtosis

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So I'm trying to approach installing some of this again, however in the past I've botched installations by assuming I could take on all of them, mostly because the merged version was a simpler installation.

Note: I am not saying there is anything wrong or inherently unstable with this mod, only that it isn't practical for me to have all of them installed at once with the rest of my load order, it becomes unstable for various memory related reasons.

I've noted that installing portions of this mod that are nearby other heavily edited areas (I use Open Cities Reborn) such as Bravil Barrowfields, Skingrad Outskirts, Chorrol Hinterland & Cheydinhal Falls — are likely bad ideas (although I may test out CF). I also know of particular releases that I absolutely want above all else (Brena River Ravine, Eastern Peaks & Cloudtop Mountains), and some I'm not keen on (Dark Forest). What I'm interested in asking the community in general is this:

 

From your individual perspective and experience, which Unique Landscapes do you find to be the most optimized and least likely to impact performance in-game?

For instance: The Heath, it's a pretty small area, so would assuming this has minimal impact be logical?

 

I'd imagine there may have been other threads like this in the past, however I couldn't find anything from within the last five years or specifically about this collection of mods. If someone has information they would rather link me to, I'd appreciate that.

 

Thanks to anyone who has any particular knowledge or insight to share.

Edited by Joehtosis
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Bravil, Cheydinhal, and the Black Forest are the worst offenders. Too much is added for how the game is made so if you're struggling I'd get rid of them. I didn't find Skingrad too bad compared to the others, same with Chorrol. Start with the first three and the last two are bad I'd dump them too. The rest of the plugins haven't really given me any sort of trouble. Maybe Blackwood near the border

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Bravil, Cheydinhal, and the Black Forest are the worst offenders. Too much is added for how the game is made so if you're struggling I'd get rid of them. I didn't find Skingrad too bad compared to the others, same with Chorrol. Start with the first three and the last two are bad I'd dump them too. The rest of the plugins haven't really given me any sort of trouble. Maybe Blackwood near the border

 

Sorry, can you be more specific? Start with what first three? These?

 

Brena River Ravine, Eastern Peaks & Cloudtop Mountains

And dump what last two? The last two I mentioned are Dark Forest (not really interested in this anyway) and the Heath. Or are you referring to the last two that you mentioned? (Skingrad and Chorrol? This wouldn't really follow with your sentence though.)

 

Also I have none of these installed atm and I'm not trying to troubleshoot, just trying to get a sense of what others think about this subject.

Edited by Joehtosis
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Dump the first three I mentioned (Bravil, Dark Forest, and Cheydinhal), they're the worst. If its still bad overall dump the second two I mentioned (Skingrad and Chorrol). Those first three add way too many objects to be reasonable for a heavier modded setup and the second two are not as bad but still worse than the rest of the UL stuff. I've never been able to keep a remotely stable FPS in any of these 5 areas with a fairly decent i5 4690k

 

While the UL team did a good job designing, they kinda when completely overboard with adding in objects. I tried to reduce the number of objects in the Bravil plugin but got no where without removing damn near everything. There really isn't anyway to fix them without fixing Oblivion itself and I don't see that happening anytime ever

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Dump the first three I mentioned (Bravil, Dark Forest, and Cheydinhal), they're the worst. If its still bad overall dump the second two I mentioned (Skingrad and Chorrol). Those first three add way too many objects to be reasonable for a heavier modded setup and the second two are not as bad but still worse than the rest of the UL stuff. I've never been able to keep a remotely stable FPS in any of these 5 areas with a fairly decent i5 4690k

 

While the UL team did a good job designing, they kinda when completely overboard with adding in objects. I tried to reduce the number of objects in the Bravil plugin but got no where without removing damn near everything. There really isn't anyway to fix them without fixing Oblivion itself and I don't see that happening anytime ever

 

Thanks for clarifying, appreciate it.

 

Edit:

Just a small update. I spent a few hours and tested around with these. I'll go ahead and echo what was said, I agree, Cheydinhal Falls is a bit bloated for my tastes, performance starts to tank in that area.

To share and also have it on record for my own recollection in the future, this is my very cursory opinion of what I found in terms of performance for each release:

(I didn't test the Imperial Isle or Dark Forest as I'm just not interested in those)

 

Performs well

 

Cliffs of Anvil

Cloudtop Mountains

Colovian Highlands

Eastern Peaks

Lush Woodlands - Performs well but not my cup of tea

Panther River

Rolling Hills

Snowdale - Surprised, even with OpenCities I didn't get hit with much impact

 

 

Performs well enough

 

Ancient Yews

Arrius Creek

Beaches of Cyrodiil - Performs okay but not my cop of tea

Blackwood Forest

Brena River Ravine

Entius Gorge

Fallenleaf Everglade - Performs okay but not my cup of tea

Jerral Glacier - Lags a bit, but the cool factor might over ride that a lot lol

River Ethe

Silverfish River Valley

Stendarr Valley

The Heath - Lags a bit, likely due to the mist

 

 

Performs poorly

 

Ancient Redwoods - Surprisingly laggy. That and I got snagged on trees that were placed too closely together.

Aspen Wood

Bravil Barrowfields

Cheydinhal Falls

Chorrol Hinterland

Skingrad Outskirts

 

 

Edited by Joehtosis
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  • 11 months later...

 

Dump the first three I mentioned (Bravil, Dark Forest, and Cheydinhal), they're the worst. If its still bad overall dump the second two I mentioned (Skingrad and Chorrol). Those first three add way too many objects to be reasonable for a heavier modded setup and the second two are not as bad but still worse than the rest of the UL stuff. I've never been able to keep a remotely stable FPS in any of these 5 areas with a fairly decent i5 4690k

 

While the UL team did a good job designing, they kinda when completely overboard with adding in objects. I tried to reduce the number of objects in the Bravil plugin but got no where without removing damn near everything. There really isn't anyway to fix them without fixing Oblivion itself and I don't see that happening anytime ever

 

Thanks for clarifying, appreciate it.

 

Edit:

Just a small update. I spent a few hours and tested around with these. I'll go ahead and echo what was said, I agree, Cheydinhal Falls is a bit bloated for my tastes, performance starts to tank in that area.

To share and also have it on record for my own recollection in the future, this is my very cursory opinion of what I found in terms of performance for each release:

(I didn't test the Imperial Isle or Dark Forest as I'm just not interested in those)

 

Performs well

 

Cliffs of Anvil

Cloudtop Mountains

Colovian Highlands

Eastern Peaks

Lush Woodlands - Performs well but not my cup of tea

Panther River

Rolling Hills

Snowdale - Surprised, even with OpenCities I didn't get hit with much impact

 

 

Performs well enough

 

Ancient Yews

Arrius Creek

Beaches of Cyrodiil - Performs okay but not my cop of tea

Blackwood Forest

Brena River Ravine

Entius Gorge

Fallenleaf Everglade - Performs okay but not my cup of tea

Jerral Glacier - Lags a bit, but the cool factor might over ride that a lot lol

River Ethe

Silverfish River Valley

Stendarr Valley

The Heath - Lags a bit, likely due to the mist

 

 

Performs poorly

 

Ancient Redwoods - Surprisingly laggy. That and I got snagged on trees that were placed too closely together.

Aspen Wood

Bravil Barrowfields

Cheydinhal Falls

Chorrol Hinterland

Skingrad Outskirts

 

 

 

 

 

Thank you for posting your findings! :happy:

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