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Power the Commonwealth


anryu451

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So there is a Lore-Friendly idea thats been in my head lately. In Fallout 76 its made clear that pre-war power plants can be restored to operational status, and in Fallout 4 there is a surprising amount of infrastructure still intact, such as transmission lines, and power poles.

There are even clear indicators that some parts of the pre war power grid are intact, such as the Red Rocket near sanctuary, buildings that still have some power but no visible fusion generators, sparking power lines (such as near County Crossing).

It would be interesting to take the decrepit power plant (the twin reactor domes/spheres near County Crossing), where the large transmission lines end, and 'repair' it to look like its something that could be brought online in a request with the correct materials. Once this power plant is brought online, all the intact (not knocked over) street lights would light up, traffic lights at intersections would light up either be in a red-yellow-green pattern (like that Fallout 3 mod), or flashing yellow, or flashing red, power would be available at settlements that have access to power lines (Egret Marina, Red Rocket near Sanctuary, Abernathy Farm, Country Crossing, etc).

Repairing downed power lines or Linemen (pick your faction) could start spawning at downed power lines to repair them, etc. Buildings outside that preveiously were dark, or signs that were dark, would light up.

Any thoughts?

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Sounds like a question for the mighty Zorkaz.

They have multiple mods about restoring infrastructure.

-Dams, electricity for nearby settlements.

-Water pumps and water treatment plant, mains water for nearby settlements.

-Longneck Lukowsky Cannery, is a settlement and the machinery inside is now contraptions DLC parts.

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Hydroelectric power;

https://www.nexusmods.com/fallout4/mods/42794

 

Canned food factory;

https://www.nexusmods.com/fallout4/mods/43095

 

They seem to have hidden or taken down the mains water one :(

I've also asked about the possibility of using the fabricator in Cambridge Polymer Labs after the quest and they were looking into it.

 

https://www.nexusmods.com/fallout4/users/276084?tab=user+files&BH=1

 

I love their mods, I have the water, power, cannery, companions (& Kellogg's) homes, covenant & vault 81 improvements etc all in my current load order.

I don't get any conflicts, I do get an issue where Piper is in her house when she should be talking to Danny on the intercom but I just console her to me and it all goes smoothly from there.

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