I can get xwm files into CK if I'm using music tracks. I can't apply the same method to Sound FX files.
I'd like to be able to use xwm for filesize reasons.
The reason is that I'm actually using a piece of music as a sound descriptor. Before anyone yells at me that this is not right and offends their sensibilities, I have a very good reason for wanting to do it this way and I won't be persuaded to do otherwise!
It's a one-off where I need this, so I'll accept the much larger wav file if I have to, but it would be nice to use a smaller file.
Anyone know how to do this, or if it's even possible?
My attempts at doing it so far have drawn a blank. I can edit and select the xwm file, but it does not get added to the sound descriptor.
In this instance, I'm trying to cut a 28 MB wav file down to around 1 MB in xwm format. Not massive, I know, but not everyone's PC is great. Plus why use 28 when you can use 1? Multiply that by 10, if I ever wanted to do this 10x and now I'm saving 270 MB. See? Every little helps!
I really want to deliver my mod to the player in the most efficient way possible. I don't like waste.