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MGE XE: Crash Using Distant Land Generator Wizard


TheOnlyEnclave

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It's my first time using MGE XE, so I might seem a bit uninformed. When I use the distant land generator wizard, it get's to the "generating distant textures set stage" and then it crashes to desktop. I've followed Zobator's Guide for solving this issue (found here) and discovered which mesh is causing the issue. The mesh causing the issue is "terrain_bc_scum_01_dist.nif". I know this is the mesh causing the issue because when I remove it the wizard does not crash. My issue is that Zobator's guide says you have to fix the mesh in nifskope by changing the "Num Children" value of the "root collision node" to match the actual number of children it has, but the Num Children value for the mesh which is causing me the issue is already assigned the correct value for this. I can't fix it in this way, because this isn't what needs fixing. Does anyone have any idea what does need to be changed in order for this mesh to work with MGE XE? Here is my load order. I would greatly appreciate if anyone could shed any light on this. Thanks.

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A few years back I had a problem with distant land gen. Come to find out that it was the "Mesh Detail=Full". When I tried to lower it to "half" or other than full, it would crash/hang. I realize this ain't the problem your describing, but it wouldn't hurt to see if you have it at "full" mesh detail.

mge.ini > DLWizard Settings> Mesh detail=Full

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Here is my load order. I would greatly appreciate if anyone could shed any light on this. Thanks.

When I read a post like this I wonder.

 

Is it hard to post a loadorder on the forum or am I missing something here? :rolleyes:

 

 

Anyway, isn't the mesh part of the official Bitter Coast Sound mod. I think you can find a fixed Bitter Coast Sound mod on Nexus.

 

Of course you can try to remove that mesh and put it back once the distant land wizard is completed. Although, I cannot guarantee what result it might have.

Edited by leonardo2
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