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Help with Modlist


ZodiacBlack

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That way, the minute your game doesn't start, you'll have a good idea why.

 

 

And as a result of doing it sensibly instead of hastily, you only have to back track one or two saves instead of potentially losing entire levels of progress....

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  • 3 weeks later...
Yea, I used to do that before... Until I began to maintain upwards of 1000+ mods at once. Now Iâm currently on SSEEdit and simply âcompactingâ all the references and conflicts together, manually. This way, I literally cannot get a crash from conflict, but probably from too many resources or scripts running at once. When I know thatâs the case, then I can actually start compacting the scripted mods as well to save space and remove unnecessary commands for some tiny, irrelevant events or stuff like that.
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