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ZodiacBlack

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About ZodiacBlack

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  • Website URL
    httpS://yo.mama.in/her-butt
  • Discord ID
    ZodiacBlack#3280
  • Country
    United States
  • Currently Playing
    Skyrim AE
  • Favourite Game
    Pokemon lmfao

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  1. I am interested in how I can create a shell texture with photoshop using nvidia texture tools plugin. I have read the tutorial from an LE mod, which was helpful on creating the shell meshes, but was too vague on the details for creating the shell texture. Update: The shells actually work when I import the .obj into nifskope and follow all the instructions... but now the mesh I created has some really whacky mesh wrapping that looks like this: Update 2: I have investigated the textures further in photoshop. I have discovered that by specifically selecting the alpha channel, I can edit the textures with brush tools. The results are shown below. As you can see, the first issue I encountered was that adding adjustment layers like black/white and brightness/contrast basically does nothing good, because now you have very obvious layer cutoffs. The second attempt was to directly draw some rudimentary hairlines, which actually came out well. If one were to practice and is proficient in drawing, this would be the most ideal result, as you can see that the length of the hairline also corresponds with the resulting depth, direction, and hairstyle. The next method was with a preset pattern brush, using dithered dots. This seems to come out really nice as a starter setup, and might be useful for filling large areas of fur. The final attempt was with a spray-paint style brush. Those didn't show well at all. It's there, but barely noticeable. I personally wouldn't recommend this method, unless you're specifically looking to make fuzzy stubbles or multi-depth layered sand patterns.
  2. Looked around for the baseID in CK but couldn't find it. Wondering if Base Object Swapper can dynamically change the moon textures based on chance and in game date.
  3. I'm looking for a mod that will provide follower recruitment for all the vanilla voices. Currently I have a follower mod that uses the female haughty elf voice but she cannot be recruited due to her lack of dialogue menu.
  4. I have this issue where my custom elin follower instantly freezes the game when I try to assign her an outfit other than the standard one. Does anybody know what could be wrong?
  5. is there a mod that will show the player's amount?
  6. Is there a way to let vortex read bsa files for compatibilities?
  7. Kind of wondering if Vortex will ever be able to read into BSA archives and decide overrides without needing to unpack them. Maybe something that initially scans into it upon installation, saves the data in a spreadsheet somewhere, and only needs rescanning after the BSA has been modified. Maybe the software is embedded in Skyrim itself idk just a thought.
  8. I'm looking to mod the abandoned shack so that I can unlock it with a key placed somewhere in Skyrim. How would I go about doing so? Edit: Nevermind, I figured it out.
  9. How many would you assume is a fair amount for a cpu (i7-8750H) and a gpu (GTX1060): 10, 50, 100, 200, 500... ? What exactly would it be able to run?
  10. Pretty much none of it worked, I simply decided to leave it as is. I'll see later if I can remake the face on my own and try to build that from scratch.
  11. I've been working on this Elin mod, trying to get it to ESL or ESPFE for so many hours I might just give up and toss it in the bin. Everything works but the instant I make it light, the head just straight up ghosts on me like Christmas past. I honestly don't know what I'm doing wrong here. I checked the files and directories a ton of times, using SSEEdit, nifskope, and outfit studio. It all seems to line up... But the head just won't show up. Any kind of help would be great, and please ask me anything that can help you figure this out together.
  12. I've been wondering what that preset is from the one that's been floating around with sunjeong, acro, and others. I can't seem to find her anywhere outside of screenshots.
  13. Why do they have God-awful clipping at their backs? Not only that, but it looks like the specular or glow is too damn bright, making the fur textures never match. Am I the only person that looks at goats this closely? Maybe, but they're goats. Goats are awesome.
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