the JIP event handler "SetOnCrippledLimbEventHandler" needs either a reference or formID list in order to work, but the problem is i want it to run on whoever the player is attacking.
here's what i have so far:
scn CrippledEventSCRIPT begin GameMode if GetGameRestarted SetOnCrippledLimbEventHandler CrippledEventFUNCTION 1 (actorref/formID list) endif end
i can't compile it since I don't know what to put for the last spot, i know i don't want to make it a specific actor since that wouldn't do anything to anyone other than that specific actor, and there's no form list that contains every actor in the game, nor do i want to make one since that's horribly incompatible with most things
is there a way i can set the last reference to be whoever the player is attacking? i've looked at the geck wiki page for this function but it's of no help
Edited by LolzMan1325, 13 September 2020 - 11:24 PM.