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Something bad seems to have happened with FOMM


wyattfg

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In my Fallout Mod Manager, I get one error when it asks me to log into my Nexus for package manager and I click "Stay Logged In" and log in. It will say "Something bad seems to have happened" and tells me where to find the crash dump. I go find the crash dump and it says:

 

 

System.NullReferenceException: Object reference not set to an instance of an object.
at WebsiteAPIs.NexusAPI.get_LoginKey()
at Fomm.PackageManager.PackageManager.WebsiteLogin()
at Fomm.PackageManager.PackageManager..ctor(MainForm mf)
at Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Alright, so that was my first problem, though it is forgivable as I am able to get in the Package Manager as long as I do not click "Stay Logged In". It doesn't give me any errors and I'm in. But my next problem comes in now. When I click "Add FOMod", I select the .7z file that is Project Nevada or Weapon Retexture Project and click "Open" and get another "Something bad seems to have happened" error with a crash dump.txt. This crash dump says:
System.NullReferenceException: Object reference not set to an instance of an object.
at WebsiteAPIs.NexusAPI.get_LoginKey()
at Fomm.PackageManager.PackageManager.WebsiteLogin()
at Fomm.PackageManager.PackageManager..ctor(MainForm mf)
at Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Steam, FalloutNV, and GeMM are all located in C:/Games. They are the only three things in there. Anyone have any suggestions?

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It wouldn't surprise me; NMM and FOMM do NOT treat certain installation functions the same way. You can run them in parallel, though, using FOMM to install those mods that need a Mod Manager, and NMM for general use.
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It wouldn't surprise me; NMM and FOMM do NOT treat certain installation functions the same way. You can run them in parallel, though, using FOMM to install those mods that need a Mod Manager, and NMM for general use.

Don't you have to do something with the path of one if you use them both?

 

Edit: And how could I use FOMM to install the mods if I get error messages every time I try to?

Edited by wyattfg
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I reinstalled and tried again. When I tried to log in, it just crashed. I just clicked cancel when it prompted me to log in and got to the package manager and got a different error when I tried to install PN:

 

 

System.ArgumentException: Unrecognized file format.
Parameter name: p_strPath
at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus)
at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath)
at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.PerformClick()
at Fomm.Controls.SplitButton.OnClick(EventArgs e)
at Fomm.Controls.SplitButton.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I know this is different than I've been getting. Does anyone know what this means?
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Navigate to the following folder and delete it. Run FOMM again afterward.

C:\Users\USERNAME\AppData\Local\FOMM
Like Xaranth said, absolutely none of the network functions work in FOMM. No logging into the Nexus, no checking for mod updates, nothing. DO NOT try to log in. Edited by luthienanarion
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  • 1 year later...

The problem is, (although Gopher has a video going from NMM to FOMM) you will still get this error when just running FOMM for the first time and not ever using NMM for Fallout 3, and Fallout New Vegas. The error can be bypassed, " persay" just don't log into username and password window. Just click cancel when the window shows up, and this will open your Package Manager. However after you install a mod the error will still pop up and FOMM will shut down automaticly

 

Do above again and you will see your mod in the Package Manager this time. Activate the mod, and there you go. It still works, you just have to reopen FOMM for each mod you install. I just think Nexus just wants to push their NMM, as the "only mod tool" to use. Can you blame them? I went through the above process on several mods, and when I went in game my mods where working.

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  • 2 months later...

Mine says this:

 

 

System.NullReferenceException: Object reference not set to an instance of an object.

at Fomm.PackageManager.ModInstallLog.InstallLog.InitMods()
at Fomm.PackageManager.ModInstallLog.InstallLog.Load()
at Fomm.PackageManager.ModInstallLog.InstallLog..ctor()
at Fomm.Program.Main(String[] args)
As soon as i click on the program it displays the error message. Should i even bother with FOMM or should i just use NMM?
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  • 4 months later...
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